diff src/video/qtopia/SDL_QWin.h @ 379:11c8a7684f74

Date: Fri, 24 May 2002 10:32:00 -0700 From: David Hedbor <david@hedbor.org> Subject: more patches Ok, another thing I discovered when porting prboom to the Zaurus - mouse events weren't rotated when the screen was (i.e you got incorrect events there). This is now fixed. Also noticed that SDL_WarpMouse isn't handled correctly, but I haven't looked at fixing that yes.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 28 May 2002 19:24:11 +0000
parents db0cc6034336
children c96e2137f9eb
line wrap: on
line diff
--- a/src/video/qtopia/SDL_QWin.h	Mon May 20 18:36:48 2002 +0000
+++ b/src/video/qtopia/SDL_QWin.h	Tue May 28 19:24:11 2002 +0000
@@ -36,7 +36,6 @@
 #include <qdirectpainter_qws.h>
 
 #include "SDL_events.h"
-//#include "SDL_BView.h"
 
 extern "C" {
 #include "SDL_events_c.h"
@@ -77,7 +76,7 @@
     my_flags = flags;
   }
   const QPoint& mousePos() const { return my_mouse_pos; }
-  void setMousePos(const QPoint& newpos) { my_mouse_pos = newpos; }
+  void setMousePos(const QPoint& newpos);
   void setFullscreen(bool);
 
   void lockScreen() {