Mercurial > sdl-ios-xcode
diff include/SDL_platform.h @ 1628:10b4827452a8
Fixed bug #185
The SDL platform header shouldn't dictate the OS target API for other
applications. The build system should define the target API for building
SDL internally.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 13 Apr 2006 14:14:06 +0000 |
parents | 57431b199aed |
children | 510b009a864c |
line wrap: on
line diff
--- a/include/SDL_platform.h Thu Apr 13 14:04:13 2006 +0000 +++ b/include/SDL_platform.h Thu Apr 13 14:14:06 2006 +0000 @@ -64,16 +64,10 @@ #if defined(macintosh) #undef __MACOS__ #define __MACOS__ 1 -#define TARGET_API_MAC_OS8 1 -#define TARGET_API_MAC_CARBON 0 -#define TARGET_API_MAC_OSX 0 #endif #if defined(__GNUC__) && (defined(__APPLE_CC__) || defined(__APPLE_CPP__)) #undef __MACOSX__ #define __MACOSX__ 1 -#define TARGET_API_MAC_OS8 0 -#define TARGET_API_MAC_CARBON 1 -#define TARGET_API_MAC_OSX 1 #endif #if defined(__NetBSD__) #undef __NETBSD__