diff README.DirectFB @ 2226:0e70b4b8cf84

Date: Sat, 11 Aug 2007 02:03:16 +0200 (CEST) From: couriersud arcor.de To: slouken@libsdl.org Subject: Directfb driver for SDL1.3 Hi, the attachment contains a patch for a SDL1.3 directfb driver. It supports: - Renderer "directfb": Hardware acceleration as supported by the underlying directfb driver. With a radeon X850, testsprite2 runs at 50% to 70% of OpenGL (X11, dri) performance. Also supports hardware accelerated yuv overlays. This must be enabled by sett ing: export SDL_DIRECTFB_YUV_DIRECT=1 - Renderer "opengl" Supports software opengl using mesa opengl (make linux-directfb). Some more information may be found in README.DirectFB There will certainly still be some bugs, and there is some debug code around. When I find some time, I will compile against directfb-0.9.25 as distributed with ubuntu 7.04. The diff also contains a fix for SDL_LockYUVOverlay fixing a bug in *pixels and pitches initialization. Kind regards, couriersud
author Sam Lantinga <slouken@libsdl.org>
date Sat, 11 Aug 2007 21:51:19 +0000
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children 8133d1d278da
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
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+SDL on DirectFB
+
+Supports:
+
+- Hardware YUV overlays
+- OpenGL - software only
+- 2D/3D accelerations (depends on directfb driver)
+
+What you need:
+
+DirectFB 1.0.0 - required
+Kernel-Framebuffer support: required: vesafb, radeonfb .... 
+Mesa 7.0.x	   - optional for OpenGL
+
+As of this writing 20070810 you need to pull Mesa from git and do the following:
+
+------------------------
+cd mesa 
+make linux-directfb
+make
+
+echo Installing - pleaser enter sudo pw.
+
+sudo make install INSTALL_DIR=/usr/local/dfb_GL
+cd src/mesa/drivers/directfb
+make
+sudo make install INSTALL_DIR=/usr/local/dfb_GL
+------------------------
+
+To run the SDL - testprograms:
+
+export SDL_VIDEODRIVER=directfb
+export LD_LIBRARY_PATH=/usr/local/dfb_GL/lib
+export LD_PRELOAD=/usr/local/dfb_GL/libGL.so.7
+
+./testgl
+
+To use hardware accelerated YUV-overlays for YUV-textures, use:
+
+export SDL_DIRECTFB_YUV_DIRECT=1
+
+This is disabled by default. It will only support one concurrent 
+overlay and may behave strange if not used with SDL_CreateYUvOverlay
+from SDLcompat.c. 
+