diff src/video/SDL_yuv_sw.c @ 3144:0d8d1f870964 gsoc2009_ps3

Moved SPE-functions to SDL_ps3spe.c. Added ActivateRenderer() and PS3_QueryTexturePixels(). Added yuv2rgb_spu but not yet in use.
author Martin Lowinski <martin@goldtopf.org>
date Wed, 10 Jun 2009 09:15:33 +0000
parents 99210400e8b9
children f7b03b6838cb
line wrap: on
line diff
--- a/src/video/SDL_yuv_sw.c	Sat Jun 06 06:40:23 2009 +0000
+++ b/src/video/SDL_yuv_sw.c	Wed Jun 10 09:15:33 2009 +0000
@@ -88,32 +88,6 @@
 #include "SDL_yuv_sw_c.h"
 
 
-struct SDL_SW_YUVTexture
-{
-    Uint32 format;
-    Uint32 target_format;
-    int w, h;
-    Uint8 *pixels;
-    int *colortab;
-    Uint32 *rgb_2_pix;
-    void (*Display1X) (int *colortab, Uint32 * rgb_2_pix,
-                       unsigned char *lum, unsigned char *cr,
-                       unsigned char *cb, unsigned char *out,
-                       int rows, int cols, int mod);
-    void (*Display2X) (int *colortab, Uint32 * rgb_2_pix,
-                       unsigned char *lum, unsigned char *cr,
-                       unsigned char *cb, unsigned char *out,
-                       int rows, int cols, int mod);
-
-    /* These are just so we don't have to allocate them separately */
-    Uint16 pitches[3];
-    Uint8 *planes[3];
-
-    /* This is a temporary surface in case we have to stretch copy */
-    SDL_Surface *stretch;
-    SDL_Surface *display;
-};
-
 /* The colorspace conversion functions */
 
 #if (__GNUC__ > 2) && defined(__i386__) && __OPTIMIZE__ && SDL_ASSEMBLY_ROUTINES