Mercurial > sdl-ios-xcode
diff include/SDL_thread.h @ 3578:0d1b16ee0bca
Fixed bug #741
The thread ID is an unsigned long so it can hold pthread_t so people can do naughty things with it.
I'm going to be adding additional useful thread API functions, but this should prevent crashes in people's existing code on 64-bit architectures.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 16 Dec 2009 04:48:11 +0000 |
parents | d3baf5ac4e37 |
children | f7b03b6838cb |
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--- a/include/SDL_thread.h Wed Dec 16 03:02:31 2009 +0000 +++ b/include/SDL_thread.h Wed Dec 16 04:48:11 2009 +0000 @@ -47,6 +47,9 @@ struct SDL_Thread; typedef struct SDL_Thread SDL_Thread; +/* The SDL thread ID */ +typedef unsigned long SDL_threadID; + #if defined(__WIN32__) && !defined(HAVE_LIBC) /** * \file SDL_thread.h @@ -127,16 +130,16 @@ #endif /** - * Get the 32-bit thread identifier for the current thread. + * Get the thread identifier for the current thread. */ -extern DECLSPEC Uint32 SDLCALL SDL_ThreadID(void); +extern DECLSPEC SDL_threadID SDLCALL SDL_ThreadID(void); /** - * Get the 32-bit thread identifier for the specified thread. + * Get the thread identifier for the specified thread. * * Equivalent to SDL_ThreadID() if the specified thread is NULL. */ -extern DECLSPEC Uint32 SDLCALL SDL_GetThreadID(SDL_Thread * thread); +extern DECLSPEC SDL_threadID SDLCALL SDL_GetThreadID(SDL_Thread * thread); /** * Wait for a thread to finish.