Mercurial > sdl-ios-xcode
diff src/audio/esd/SDL_esdaudio.c @ 864:0c892e99b65b
Date: Sun, 29 Feb 2004 20:28:27 +0200
From: Martin_Storsj
Subject: Slight bug in ESD and aRts
When I experimented with the ALSA-patch, I found a slight bug in the
Load{ESD,ARTS}Library-functions. The check of whether a function pointer
was correctly loaded looks like this right now:
*esd_functions[i].func = SDL_LoadFunction(esd_handle,
esd_functions[i].name);
if ( ! esd_functions[i].func )
Isn't that supposed to be ( ! *esd_functions[i].func )?
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 02 Mar 2004 12:45:22 +0000 |
parents | b8d311d90021 |
children | c9b51268668f |
line wrap: on
line diff
--- a/src/audio/esd/SDL_esdaudio.c Tue Mar 02 12:38:27 2004 +0000 +++ b/src/audio/esd/SDL_esdaudio.c Tue Mar 02 12:45:22 2004 +0000 @@ -101,7 +101,7 @@ retval = 0; for ( i=0; i<SDL_TABLESIZE(esd_functions); ++i ) { *esd_functions[i].func = SDL_LoadFunction(esd_handle, esd_functions[i].name); - if ( ! esd_functions[i].func ) { + if ( !*esd_functions[i].func ) { retval = -1; UnloadESDLibrary(); break;