Mercurial > sdl-ios-xcode
diff src/video/win32/SDL_win32video.c @ 4788:0bfda420c936
Put in a couple of fixes that I realized hadn't gotten done when I wrote out the SCRUM stuff in TODO. Added SCRUM listings in TODO.
author | Eli Gottlieb <eligottlieb@gmail.com> |
---|---|
date | Fri, 09 Jul 2010 20:24:44 -0400 |
parents | f7b03b6838cb |
children | 329708ffe2a7 |
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--- a/src/video/win32/SDL_win32video.c Thu Jul 08 22:52:49 2010 -0400 +++ b/src/video/win32/SDL_win32video.c Fri Jul 09 20:24:44 2010 -0400 @@ -28,6 +28,7 @@ #include "../SDL_pixels_c.h" #include "SDL_win32video.h" +#include "SDL_win32shape.h" #include "SDL_d3drender.h" #include "SDL_gdirender.h" @@ -183,6 +184,11 @@ device->SetWindowGrab = WIN_SetWindowGrab; device->DestroyWindow = WIN_DestroyWindow; device->GetWindowWMInfo = WIN_GetWindowWMInfo; + + device->shape_driver.CreateShaper = Win32_CreateShaper; + device->shape_driver.SetWindowShape = Win32_SetWindowShape; + device->shape_driver.ResizeWindowShape = Win32_ResizeWindowShape; + #ifdef SDL_VIDEO_OPENGL_WGL device->GL_LoadLibrary = WIN_GL_LoadLibrary; device->GL_GetProcAddress = WIN_GL_GetProcAddress;