Mercurial > sdl-ios-xcode
diff src/video/gem/SDL_gemmouse.c @ 4060:0b4ebec67cad SDL-1.2
Call GEM_CheckMouseMode everytime something may change mouse form, and do it properly
author | Patrice Mandin <patmandin@gmail.com> |
---|---|
date | Fri, 13 Jul 2007 18:44:43 +0000 |
parents | 5d14acfdf84d |
children | a1b03ba2fcd0 |
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--- a/src/video/gem/SDL_gemmouse.c Fri Jul 13 16:09:16 2007 +0000 +++ b/src/video/gem/SDL_gemmouse.c Fri Jul 13 18:44:43 2007 +0000 @@ -140,12 +140,8 @@ int GEM_ShowWMCursor(_THIS, WMcursor *cursor) { GEM_cursor = cursor; - if (cursor == NULL) { - graf_mouse(M_OFF, NULL); - GEM_cursor = (void *) -1; - } else if (cursor->mform_p) { - graf_mouse(USER_DEF, cursor->mform_p); - } + + GEM_CheckMouseMode(this); #ifdef DEBUG_VIDEO_GEM printf("sdl:video:gem: ShowWMCursor(0x%08x)\n", (long) cursor); @@ -170,19 +166,39 @@ void GEM_CheckMouseMode(_THIS) { + const Uint8 full_focus = (SDL_APPACTIVE|SDL_APPINPUTFOCUS|SDL_APPMOUSEFOCUS); + int set_system_cursor = 1, show_system_cursor = 1; + #ifdef DEBUG_VIDEO_GEM printf("sdl:video:gem: check mouse mode\n"); #endif /* If the mouse is hidden and input is grabbed, we use relative mode */ - if ( (!(SDL_cursorstate & CURSOR_VISIBLE)) && - (this->input_grab != SDL_GRAB_OFF) && - (SDL_GetAppState() & SDL_APPACTIVE) ) { - SDL_AtariXbios_LockMousePosition(SDL_TRUE); - GEM_mouse_relative = SDL_TRUE; + GEM_mouse_relative = (!(SDL_cursorstate & CURSOR_VISIBLE)) + && (this->input_grab != SDL_GRAB_OFF) + && (SDL_GetAppState() & SDL_APPACTIVE); + SDL_AtariXbios_LockMousePosition(GEM_mouse_relative); + + if (SDL_cursorstate & CURSOR_VISIBLE) { + /* Application defined cursor only over the application window */ + if ((SDL_GetAppState() & full_focus) == full_focus) { + if (GEM_cursor) { + graf_mouse(USER_DEF, GEM_cursor->mform_p); + set_system_cursor = 0; + } else { + show_system_cursor = 0; + } + } } else { - SDL_AtariXbios_LockMousePosition(SDL_FALSE); - GEM_mouse_relative = SDL_FALSE; - graf_mouse(M_ON, NULL); + /* Mouse cursor hidden only over the application window */ + if ((SDL_GetAppState() & full_focus) == full_focus) { + set_system_cursor = 0; + show_system_cursor = 0; + } + } + + graf_mouse(show_system_cursor ? M_ON : M_OFF, NULL); + if (set_system_cursor) { + graf_mouse(ARROW, NULL); } }