Mercurial > sdl-ios-xcode
diff test/testsprite2.c @ 1733:0b1070f2f94d SDL-1.3
Implemented gamma correction on Windows.
Added general code to restore the video mode and gamma when windows lose focus.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 09 Jul 2006 09:02:26 +0000 |
parents | 98a3207ddde8 |
children |
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--- a/test/testsprite2.c Sat Jul 08 20:55:39 2006 +0000 +++ b/test/testsprite2.c Sun Jul 09 09:02:26 2006 +0000 @@ -162,14 +162,7 @@ SDL_zero(fullscreen_mode); fullscreen_mode.w = window_w; fullscreen_mode.h = window_h; - mode = &fullscreen_mode; - } else { - /* Set the desktop mode, we don't care what it is */ - mode = NULL; - } - if (SDL_SetDisplayMode(mode) < 0) { - fprintf(stderr, "Couldn't set display mode: %s\n", SDL_GetError()); - quit(2); + SDL_SetFullscreenDisplayMode(&fullscreen_mode); } /* Create the windows, initialize the renderers, and load the textures */