Mercurial > sdl-ios-xcode
diff src/video/win32/SDL_win32modes.h @ 1733:0b1070f2f94d SDL-1.3
Implemented gamma correction on Windows.
Added general code to restore the video mode and gamma when windows lose focus.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 09 Jul 2006 09:02:26 +0000 |
parents | 98a3207ddde8 |
children |
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--- a/src/video/win32/SDL_win32modes.h Sat Jul 08 20:55:39 2006 +0000 +++ b/src/video/win32/SDL_win32modes.h Sun Jul 09 09:02:26 2006 +0000 @@ -24,7 +24,19 @@ #ifndef _SDL_win32modes_h #define _SDL_win32modes_h +typedef struct +{ + TCHAR DeviceName[32]; +} SDL_DisplayData; + +typedef struct +{ + TCHAR DeviceName[32]; + DEVMODE DeviceMode; +} SDL_DisplayModeData; + extern void WIN_InitModes(_THIS); +extern void WIN_GetDisplayModes(_THIS); extern int WIN_SetDisplayMode(_THIS, SDL_DisplayMode * mode); extern void WIN_QuitModes(_THIS);