diff src/video/SDL_renderer_gl.c @ 3458:0aed0755d1f1

Mike Gorchak to Sam Hello Sam! You have reverted back my patches for OpenGL renderer :) To reproduce an issue, compare graphics output while running these tests: testdraw2 --renderer opengl --blend mask --cyclealpha and testdraw2 --renderer software --blend mask --cyclealpha You will see, that software renderer output is different from opengl renderer output. Thanks!
author Sam Lantinga <slouken@libsdl.org>
date Thu, 19 Nov 2009 08:02:00 +0000
parents 06e948183b59
children 789b97008d8a
line wrap: on
line diff
--- a/src/video/SDL_renderer_gl.c	Thu Nov 19 05:33:41 2009 +0000
+++ b/src/video/SDL_renderer_gl.c	Thu Nov 19 08:02:00 2009 +0000
@@ -1055,7 +1055,7 @@
 }
 
 static void
-GL_SetBlendMode(GL_RenderData * data, int blendMode)
+GL_SetBlendMode(GL_RenderData * data, int blendMode, int isprimitive)
 {
     if (blendMode != data->blendMode) {
         switch (blendMode) {
@@ -1064,9 +1064,16 @@
             data->glDisable(GL_BLEND);
             break;
         case SDL_BLENDMODE_MASK:
-            data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
-            data->glEnable(GL_BLEND);
-            data->glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+            if (isprimitive) {
+                /* The same as SDL_BLENDMODE_NONE */
+                blendMode = SDL_BLENDMODE_NONE;
+                data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
+                data->glDisable(GL_BLEND);
+            } else {
+                data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
+                data->glEnable(GL_BLEND);
+                data->glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+            }
             break;
         case SDL_BLENDMODE_BLEND:
             data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
@@ -1093,7 +1100,7 @@
 {
     GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
 
-    GL_SetBlendMode(data, renderer->blendMode);
+    GL_SetBlendMode(data, renderer->blendMode, 1);
 
     data->glColor4f((GLfloat) renderer->r * inv255f,
                     (GLfloat) renderer->g * inv255f,
@@ -1112,7 +1119,7 @@
 {
     GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
 
-    GL_SetBlendMode(data, renderer->blendMode);
+    GL_SetBlendMode(data, renderer->blendMode, 1);
 
     data->glColor4f((GLfloat) renderer->r * inv255f,
                     (GLfloat) renderer->g * inv255f,
@@ -1137,7 +1144,7 @@
 {
     GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
 
-    GL_SetBlendMode(data, renderer->blendMode);
+    GL_SetBlendMode(data, renderer->blendMode, 1);
 
     data->glColor4f((GLfloat) renderer->r * inv255f,
                     (GLfloat) renderer->g * inv255f,
@@ -1206,7 +1213,7 @@
         data->glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
     }
 
-    GL_SetBlendMode(data, texture->blendMode);
+    GL_SetBlendMode(data, texture->blendMode, 0);
 
     if (texture->scaleMode != data->scaleMode) {
         switch (texture->scaleMode) {