Mercurial > sdl-ios-xcode
diff include/SDL_video.h @ 1654:0a53c90a37f9 SDL-1.3
Updated to 1.3.0, SDL_OPENGLBLIT is no longer supported
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 27 Apr 2006 05:30:05 +0000 |
parents | 8d9bb0cf2c2a |
children | 96c2f89cc7e1 |
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--- a/include/SDL_video.h Thu Apr 27 05:19:10 2006 +0000 +++ b/include/SDL_video.h Thu Apr 27 05:30:05 2006 +0000 @@ -124,7 +124,7 @@ #define SDL_DOUBLEBUF 0x40000000 /* Set up double-buffered video mode */ #define SDL_FULLSCREEN 0x80000000 /* Surface is a full screen display */ #define SDL_OPENGL 0x00000002 /* Create an OpenGL rendering context */ -#define SDL_OPENGLBLIT 0x0000000A /* Create an OpenGL rendering context and use it for blitting */ +#define SDL_OPENGLBLIT_OBSOLETE 0x0000000A /* Obsolete, do not use! */ #define SDL_RESIZABLE 0x00000010 /* This video mode may be resized */ #define SDL_NOFRAME 0x00000020 /* No window caption or edge frame */ /* Used internally (read-only) */ @@ -807,14 +807,6 @@ */ extern DECLSPEC void SDLCALL SDL_GL_SwapBuffers(void); -/* - * Internal functions that should not be called unless you have read - * and understood the source code for these functions. - */ -extern DECLSPEC void SDLCALL SDL_GL_UpdateRects(int numrects, SDL_Rect* rects); -extern DECLSPEC void SDLCALL SDL_GL_Lock(void); -extern DECLSPEC void SDLCALL SDL_GL_Unlock(void); - /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ /* These functions allow interaction with the window manager, if any. */ /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */