diff include/SDL_haptic.h @ 2713:0906692aa6a4

Final merge of Google Summer of Code 2008 work... Force Feedback for SDL by Edgar Simo, mentored by Ryan C. Gordon
author Sam Lantinga <slouken@libsdl.org>
date Mon, 25 Aug 2008 09:55:03 +0000
parents
children d3baf5ac4e37
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/include/SDL_haptic.h	Mon Aug 25 09:55:03 2008 +0000
@@ -0,0 +1,1154 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 2008 Edgar Simo
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+/**
+ * \file SDL_haptic.h
+ *
+ * \brief The SDL Haptic subsystem allows you to control haptic (force feedback)
+ *  devices.
+ *
+ * The basic usage is as follows:
+ *   - Initialize the Subsystem (SDL_INIT_HAPTIC).
+ *   - Open a Haptic Device.
+ *     - SDL_HapticOpen(...) to open from index.
+ *     - SDL_HapticOpenFromJoystick(...) to open from an existing joystick.
+ *   - Create an effect (SDL_HapticEffect).
+ *   - Upload the effect with SDL_HapticNewEffect(...).
+ *   - Run the effect with SDL_HapticRunEffect(...).
+ *   - (optional) Free the effect with SDL_HapticDestroyEffect(...).
+ *   - Close the haptic device with SDL_HapticClose(...).
+ *
+ * Example:
+ *
+ * \code
+ * int test_haptic( SDL_Joystick * joystick ) {
+ *    SDL_Haptic *haptic;
+ *    SDL_HapticEffect effect;
+ *    int effect_id;
+ *
+ *    // Open the device
+ *    haptic = SDL_HapticOpenFromJoystick( joystick );
+ *    if (haptic == NULL) return -1; // Most likely joystick isn't haptic
+ *
+ *    // See if it can do sine waves
+ *    if ((SDL_HapticQuery(haptic) & SDL_HAPTIC_SINE)==0) {
+ *       SDL_HapticClose(haptic); // No sine effect
+ *       return -1;
+ *    }
+ *
+ *    // Create the effect
+ *    memset( &effect, 0, sizeof(SDL_HapticEffect) ); // 0 is safe default
+ *    effect.type = SDL_HAPTIC_SINE;
+ *    effect.periodic.direction.type = SDL_HAPTIC_POLAR; // Polar coordinates
+ *    effect.periodic.direction.dir[0] = 18000; // Force comes from south
+ *    effect.periodic.period = 1000; // 1000 ms
+ *    effect.periodic.magnitude = 20000; // 20000/32767 strength
+ *    effect.periodic.length = 5000; // 5 seconds long
+ *    effect.periodic.attack_length = 1000; // Takes 1 second to get max strength
+ *    effect.periodic.fade_length = 1000; // Takes 1 second to fade away
+ *
+ *    // Upload the effect
+ *    effect_id = SDL_HapticNewEffect( haptic, &effect );
+ *
+ *    // Test the effect
+ *    SDL_HapticRunEffect( haptic, effect_id, 1 );
+ *    SDL_Delay( 5000); // Wait for the effect to finish
+ *
+ *    // We destroy the effect, although closing the device also does this
+ *    SDL_HapticDestroyEffect( haptic, effect_id );
+ *
+ *    // Close the device
+ *    SDL_HapticClose(haptic);
+ *
+ *    return 0; // Success
+ * }
+ * \endcode
+ *
+ * \author Edgar Simo Serra
+ */
+
+#ifndef _SDL_haptic_h
+#define _SDL_haptic_h
+
+#include "SDL_stdinc.h"
+#include "SDL_error.h"
+#include "SDL_joystick.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+/* *INDENT-OFF* */
+extern "C" {
+   /* *INDENT-ON* */                                                         
+#endif /* __cplusplus */
+
+/**
+ * \typedef SDL_Haptic
+ *
+ * \brief The haptic structure used to identify an SDL haptic.
+ *
+ * \sa SDL_HapticOpen
+ * \sa SDL_HapticOpenFromJoystick
+ * \sa SDL_HapticClose
+ */
+struct _SDL_Haptic;
+typedef struct _SDL_Haptic SDL_Haptic;
+
+
+/*
+ * Different haptic features a device can have.
+ */
+/**
+ * \def SDL_HAPTIC_CONSTANT
+ *
+ * \brief Constant haptic effect.
+ *
+ * \sa SDL_HapticCondition
+ */
+#define SDL_HAPTIC_CONSTANT   (1<<0)    /* Constant effect supported */
+/**
+ * \def SDL_HAPTIC_SINE
+ *
+ * \brief Periodic haptic effect that simulates sine waves.
+ *
+ * \sa SDL_HapticPeriodic
+ */
+#define SDL_HAPTIC_SINE       (1<<1)    /* Sine wave effect supported */
+/**
+ * \def SDL_HAPTIC_SQUARE
+ *
+ * \brief Periodic haptic effect that simulates square waves.
+ * 
+ * \sa SDL_HapticPeriodic
+ */
+#define SDL_HAPTIC_SQUARE     (1<<2)    /* Square wave effect supported */
+/**
+ * \def SDL_HAPTIC_TRIANGLE
+ *
+ * \brief Periodic haptic effect that simulates triangular waves.
+ *
+ * \sa SDL_HapticPeriodic
+ */
+#define SDL_HAPTIC_TRIANGLE   (1<<3)    /* Triangle wave effect supported */
+/**
+ * \def SDL_HAPTIC_SAWTOOTHUP
+ *
+ * \brief Periodic haptic effect that simulates saw tooth up waves.
+ *
+ * \sa SDL_HapticPeriodic
+ */
+#define SDL_HAPTIC_SAWTOOTHUP (1<<4)    /* Sawtoothup wave effect supported */
+/**
+ * \def SDL_HAPTIC_SAWTOOTHDOWN
+ *
+ * \brief Periodic haptic effect that simulates saw tooth down waves.
+ *
+ * \sa SDL_HapticPeriodic
+ */
+#define SDL_HAPTIC_SAWTOOTHDOWN (1<<5)  /* Sawtoothdown wave effect supported */
+/**
+ * \def SDL_HAPTIC_RAMP
+ *
+ * \brief Ramp haptic effect.
+ *
+ * \sa SDL_HapticRamp
+ */
+#define SDL_HAPTIC_RAMP       (1<<6)    /* Ramp effect supported */
+/**
+ * \def SDL_HAPTIC_SPRING
+ *
+ * \brief Condition haptic effect that simulates a spring.  Effect is based on the
+ * axes position.
+ *
+ * \sa SDL_HapticCondition
+ */
+#define SDL_HAPTIC_SPRING     (1<<7)    /* Spring effect supported - uses axes position */
+/**
+ * \def SDL_HAPTIC_DAMPER
+ *
+ * \brief Condition haptic effect that simulates dampening.  Effect is based on the
+ * axes velocity.
+ *
+ * \sa SDL_HapticCondition
+ */
+#define SDL_HAPTIC_DAMPER     (1<<8)    /* Damper effect supported - uses axes velocity */
+/**
+ * \def SDL_HAPTIC_INERTIA
+ *
+ * \brief Condition haptic effect that simulates inertia.  Effect is based on the axes
+ * acceleration.
+ *
+ * \sa SDL_HapticCondition
+ */
+#define SDL_HAPTIC_INERTIA    (1<<9)    /* Inertia effect supported - uses axes acceleration */
+/**
+ * \def SDL_HAPTIC_FRICTION
+ *
+ * \brief Condition haptic effect that simulates friction.  Effect is based on the axes
+ * movement.
+ *
+ * \sa SDL_HapticCondition
+ */
+#define SDL_HAPTIC_FRICTION   (1<<10)   /* Friction effect supported - uses axes movement */
+/**
+ * \def SDL_HAPTIC_CUSTOM
+ *
+ * \brief User defined custom haptic effect.
+ */
+#define SDL_HAPTIC_CUSTOM     (1<<11)   /* Custom effect is supported */
+/* These last two are features the device has, not effects */
+/**
+ * \def SDL_HAPTIC_GAIN
+ *
+ * \brief Device supports setting the global gain.
+ *
+ * \sa SDL_HapticSetGain
+ */
+#define SDL_HAPTIC_GAIN       (1<<12)   /* Device can set global gain */
+/**
+ * \def SDL_HAPTIC_AUTOCENTER
+ *
+ * \brief Device supports setting autocenter.
+ *
+ * \sa SDL_HapticSetAutocenter
+ */
+#define SDL_HAPTIC_AUTOCENTER (1<<13)   /* Device can set autocenter */
+/**
+ * \def SDL_HAPTIC_STATUS
+ *
+ * \brief Device can be queried for effect status.
+ *
+ * \sa SDL_HapticGetEffectStatus
+ */
+#define SDL_HAPTIC_STATUS     (1<<14)   /* Device can be queried for effect status */
+/**
+ * \def SDL_HAPTIC_PAUSE
+ *
+ * \brief Device can be paused.
+ *
+ * \sa SDL_HapticPause
+ * \sa SDL_HapticUnpause
+ */
+#define SDL_HAPTIC_PAUSE      (1<<15)   /* Device can be paused. */
+
+
+/*
+ * Direction encodings
+ */
+/**
+ * \def SDL_HAPTIC_POLAR
+ *
+ * \brief Uses polar coordinates for the direction.
+ *
+ * \sa SDL_HapticDirection
+ */
+#define SDL_HAPTIC_POLAR      0
+/**
+ * \def SDL_HAPTIC_CARTESIAN
+ *
+ * \brief Uses cartesian coordinates for the direction.
+ *
+ * \sa SDL_HapticDirection
+ */
+#define SDL_HAPTIC_CARTESIAN  1
+/**
+ * \def SDL_HAPTIC_SPHERICAL
+ *
+ * \brief Uses spherical coordinates for the direction.
+ *
+ * \sa SDL_HapticDirection
+ */
+#define SDL_HAPTIC_SPHERICAL  2
+
+
+/*
+ * Misc defines.
+ */
+/**
+ * \def SDL_HAPTIC_INFINITY
+ *
+ * \brief Used to play a device an infinite number of times.
+ *
+ * \sa SDL_HapticRunEffect
+ */
+#define SDL_HAPTIC_INFINITY   4294967295U
+
+
+/**
+ * \struct SDL_HapticDirection
+ *
+ * \brief Structure that represents a haptic direction.
+ *
+ * Directions can be specified by:
+ *   - SDL_HAPTIC_POLAR : Specified by polar coordinates.
+ *   - SDL_HAPTIC_CARTESIAN : Specified by cartesian coordinates.
+ *   - SDL_HAPTIC_SPHERICAL : Specified by spherical coordinates.
+ *
+ * Cardinal directions of the haptic device are relative to the positioning
+ *  of the device.  North is considered to be away from the user.
+ *
+ * The following diagram represents the cardinal directions:
+ * \code
+ *              .--.
+ *              |__| .-------.
+ *              |=.| |.-----.|
+ *              |--| ||     ||
+ *              |  | |'-----'|
+ *              |__|~')_____('
+ *                [ COMPUTER ]
+ *
+ *
+ *                  North (0,-1)
+ *                      ^
+ *                      |
+ *                      |
+ * (1,0)  West <----[ HAPTIC ]----> East (-1,0)
+ *                      |
+ *                      |
+ *                      v
+ *                   South (0,1)
+ *
+ *
+ *                   [ USER ]
+ *                     \|||/
+ *                     (o o)
+ *               ---ooO-(_)-Ooo---
+ * \endcode
+ *
+ * If type is SDL_HAPTIC_POLAR, direction is encoded by hundredths of a 
+ *  degree starting north and turning clockwise.  SDL_HAPTIC_POLAR only uses
+ *  the first dir parameter.  The cardinal directions would be:
+ *   - North: 0 (0 degrees)
+ *   - East: 9000 (90 degrees)
+ *   - South: 18000 (180 degrees)
+ *   - West: 27000 (270 degrees)
+ *
+ * If type is SDL_HAPTIC_CARTESIAN, direction is encoded by three positions
+ *  (X axis, Y axis and Z axis (with 3 axes)).  SDL_HAPTIC_CARTESIAN uses
+ *  the first three dir parameters.  The cardinal directions would be:
+ *   - North:  0,-1, 0
+ *   - East:  -1, 0, 0
+ *   - South:  0, 1, 0
+ *   - West:   1, 0, 0
+ *  The Z axis represents the height of the effect if supported, otherwise
+ *  it's unused.  In cartesian encoding (1,2) would be the same as (2,4), you
+ *  can use any multiple you want, only the direction matters.
+ *
+ * If type is SDL_HAPTIC_SPHERICAL, direction is encoded by two rotations.
+ *  The first two  dir parameters are used.  The dir parameters are as follows
+ *  (all values are in hundredths of degrees):
+ *    1) Degrees from (1, 0) rotated towards (0, 1).
+ *    2) Degrees towards (0, 0, 1) (device needs at least 3 axes).
+ *
+ *
+ * Example of force coming from the south with all encodings (force coming
+ *  from the south means the user will have to pull the stick to counteract):
+ * \code
+ * SDL_HapticDirection direction;
+ *
+ * // Cartesian directions
+ * direction.type = SDL_HAPTIC_CARTESIAN; // Using cartesian direction encoding.
+ * direction.dir[0] = 0; // X position
+ * direction.dir[1] = 1; // Y position
+ * // Assuming the device has 2 axes, we don't need to specify third parameter.
+ *
+ * // Polar directions
+ * direction.type = SDL_HAPTIC_POLAR; // We'll be using polar direction encoding.
+ * direction.dir[0] = 18000; // Polar only uses first parameter
+ *
+ * // Spherical coordinates
+ * direction.type = SDL_HAPTIC_SPHERICAL; // Spherical encoding
+ * direction.dir[0] = 9000; // Since we only have two axes we don't need more parameters.
+ * \endcode
+ *
+ * \sa SDL_HAPTIC_POLAR
+ * \sa SDL_HAPTIC_CARTESIAN
+ * \sa SDL_HAPTIC_SPHERICAL
+ * \sa SDL_HapticEffect
+ * \sa SDL_HapticNumAxes
+ */
+typedef struct SDL_HapticDirection
+{
+    Uint8 type;         /**< The type of encoding. */
+    Uint16 dir[3];      /**< The encoded direction. */
+} SDL_HapticDirection;
+
+
+/**
+ * \struct SDL_HapticConstant
+ *
+ * \brief A structure containing a template for a Constant effect.
+ *
+ * The struct is exclusive to the SDL_HAPTIC_CONSTANT effect.
+ *
+ * A constant effect applies a constant force in the specified direction
+ *  to the joystick.
+ *
+ * \sa SDL_HAPTIC_CONSTANT
+ * \sa SDL_HapticEffect
+ */
+typedef struct SDL_HapticConstant
+{
+    /* Header */
+    Uint16 type;            /**< SDL_HAPTIC_CONSTANT */
+    SDL_HapticDirection direction;  /**< Direction of the effect. */
+
+    /* Replay */
+    Uint32 length;          /**< Duration of the effect. */
+    Uint16 delay;           /**< Delay before starting the effect. */
+
+    /* Trigger */
+    Uint16 button;          /**< Button that triggers the effect. */
+    Uint16 interval;        /**< How soon it can be triggered again after button. */
+
+    /* Constant */
+    Sint16 level;           /**< Strength of the constant effect. */
+
+    /* Envelope */
+    Uint16 attack_length;   /**< Duration of the attack. */
+    Uint16 attack_level;    /**< Level at the start of the attack. */
+    Uint16 fade_length;     /**< Duration of the fade. */
+    Uint16 fade_level;      /**< Level at the end of the fade. */
+} SDL_HapticConstant;
+/**
+ * \struct SDL_HapticPeriodic
+ *
+ * \brief A structure containing a template for a Periodic effect.
+ *
+ * The struct handles the following effects:
+ *   - SDL_HAPTIC_SINE
+ *   - SDL_HAPTIC_SQUARE
+ *   - SDL_HAPTIC_TRIANGLE
+ *   - SDL_HAPTIC_SAWTOOTHUP
+ *   - SDL_HAPTIC_SAWTOOTHDOWN
+ *
+ * A periodic effect consists in a wave-shaped effect that repeats itself
+ *  over time.  The type determines the shape of the wave and the parameters
+ *  determine the dimensions of the wave.
+ *
+ * Phase is given by hundredth of a cyle meaning that giving the phase a value
+ *  of 9000 will displace it 25% of it's period.  Here are sample values:
+ *    -     0: No phase displacement.
+ *    -  9000: Displaced 25% of it's period.
+ *    - 18000: Displaced 50% of it's period.
+ *    - 27000: Displaced 75% of it's period.
+ *    - 36000: Displaced 100% of it's period, same as 0, but 0 is preffered.
+ *
+ * Examples:
+ * \code
+ * SDL_HAPTIC_SINE
+ *   __      __      __      __
+ *  /  \    /  \    /  \    /
+ * /    \__/    \__/    \__/
+ *
+ * SDL_HAPTIC_SQUARE
+ *  __    __    __    __    __
+ * |  |  |  |  |  |  |  |  |  |
+ * |  |__|  |__|  |__|  |__|  |
+ *
+ * SDL_HAPTIC_TRIANGLE
+ *   /\    /\    /\    /\    /\
+ *  /  \  /  \  /  \  /  \  /
+ * /    \/    \/    \/    \/
+ *
+ * SDL_HAPTIC_SAWTOOTHUP
+ *   /|  /|  /|  /|  /|  /|  /|
+ *  / | / | / | / | / | / | / |
+ * /  |/  |/  |/  |/  |/  |/  |
+ *
+ * SDL_HAPTIC_SAWTOOTHDOWN
+ * \  |\  |\  |\  |\  |\  |\  |
+ *  \ | \ | \ | \ | \ | \ | \ |
+ *   \|  \|  \|  \|  \|  \|  \|
+ * \endcode
+ *
+ * \sa SDL_HAPTIC_SINE
+ * \sa SDL_HAPTIC_SQUARE
+ * \sa SDL_HAPTIC_TRIANGLE
+ * \sa SDL_HAPTIC_SAWTOOTHUP
+ * \sa SDL_HAPTIC_SAWTOOTHDOWN
+ * \sa SDL_HapticEffect
+ */
+typedef struct SDL_HapticPeriodic
+{
+    /* Header */
+    Uint16 type;        /**< SDL_HAPTIC_SINE, SDL_HAPTIC_SQUARE,
+                             SDL_HAPTIC_TRIANGLE, SDL_HAPTIC_SAWTOOTHUP or
+                             SDL_HAPTIC_SAWTOOTHDOWN */
+    SDL_HapticDirection direction;  /**< Direction of the effect. */
+
+    /* Replay */
+    Uint32 length;      /**< Duration of the effect. */
+    Uint16 delay;       /**< Delay before starting the effect. */
+
+    /* Trigger */
+    Uint16 button;      /**< Button that triggers the effect. */
+    Uint16 interval;    /**< How soon it can be triggered again after button. */
+
+    /* Periodic */
+    Uint16 period;      /**< Period of the wave. */
+    Sint16 magnitude;   /**< Peak value. */
+    Sint16 offset;      /**< Mean value of the wave. */
+    Uint16 phase;       /**< Horizontal shift given by hundredth of a cycle. */
+
+    /* Envelope */
+    Uint16 attack_length;   /**< Duration of the attack. */
+    Uint16 attack_level;    /**< Level at the start of the attack. */
+    Uint16 fade_length; /**< Duration of the fade. */
+    Uint16 fade_level;  /**< Level at the end of the fade. */
+} SDL_HapticPeriodic;
+/**
+ * \struct SDL_HapticCondition
+ *
+ * \brief A structure containing a template for a Condition effect.
+ *
+ * The struct handles the following effects:
+ *   - SDL_HAPTIC_SPRING: Effect based on axes position.
+ *   - SDL_HAPTIC_DAMPER: Effect based on axes velocity.
+ *   - SDL_HAPTIC_INERTIA: Effect based on axes acceleration.
+ *   - SDL_HAPTIC_FRICTION: Effect based on axes movement.
+ *
+ * Direction is handled by condition internals instead of a direction member.
+ *  The condition effect specific members have three parameters.  The first
+ *  refers to the X axis, the second refers to the Y axis and the third
+ *  refers to the Z axis.  The right terms refer to the positive side of the
+ *  axis and the left terms refer to the negative side of the axis.  Please 
+ *  refer to the SDL_HapticDirection  diagram for which side is positive and
+ *  which is negative.
+ *
+ * \sa SDL_HapticDirection
+ * \sa SDL_HAPTIC_SPRING
+ * \sa SDL_HAPTIC_DAMPER
+ * \sa SDL_HAPTIC_INERTIA
+ * \sa SDL_HAPTIC_FRICTION
+ * \sa SDL_HapticEffect
+ */
+typedef struct SDL_HapticCondition
+{
+    /* Header */
+    Uint16 type;            /**< SDL_HAPTIC_SPRING, SDL_HAPTIC_DAMPER,
+                                 SDL_HAPTIC_INERTIA or SDL_HAPTIC_FRICTION */
+    SDL_HapticDirection direction;  /**< Direction of the effect - Not used ATM. */
+
+    /* Replay */
+    Uint32 length;          /**< Duration of the effect. */
+    Uint16 delay;           /**< Delay before starting the effect. */
+
+    /* Trigger */
+    Uint16 button;          /**< Button that triggers the effect. */
+    Uint16 interval;        /**< How soon it can be triggered again after button. */
+
+    /* Condition */
+    Uint16 right_sat[3];    /**< Level when joystick is to the positive side. */
+    Uint16 left_sat[3];     /**< Level when joystick is to the negative side. */
+    Sint16 right_coeff[3];  /**< How fast to increase the force towards the positive side. */
+    Sint16 left_coeff[3];   /**< How fast to increase the force towards the negative side. */
+    Uint16 deadband[3];     /**< Size of the dead zone. */
+    Sint16 center[3];       /**< Position of the dead zone. */
+} SDL_HapticCondition;
+/**
+ * \struct SDL_HapticRamp
+ *
+ * \brief A structure containing a template for a Ramp effect.
+ *
+ * This struct is exclusively for the SDL_HAPTIC_RAMP effect.
+ *
+ * The ramp effect starts at start strength and ends at end strength.
+ *  It augments in linear fashion.  If you use attack and fade with a ramp
+ *  they effects get added to the ramp effect making the effect become
+ *  quadratic instead of linear.
+ *
+ * \sa SDL_HAPTIC_RAMP
+ * \sa SDL_HapticEffect
+ */
+typedef struct SDL_HapticRamp
+{
+    /* Header */
+    Uint16 type;            /**< SDL_HAPTIC_RAMP */
+    SDL_HapticDirection direction;  /**< Direction of the effect. */
+
+    /* Replay */
+    Uint32 length;          /**< Duration of the effect. */
+    Uint16 delay;           /**< Delay before starting the effect. */
+
+    /* Trigger */
+    Uint16 button;          /**< Button that triggers the effect. */
+    Uint16 interval;        /**< How soon it can be triggered again after button. */
+
+    /* Ramp */
+    Sint16 start;           /**< Beginning strength level. */
+    Sint16 end;             /**< Ending strength level. */
+
+    /* Envelope */
+    Uint16 attack_length;   /**< Duration of the attack. */
+    Uint16 attack_level;    /**< Level at the start of the attack. */
+    Uint16 fade_length;     /**< Duration of the fade. */
+    Uint16 fade_level;      /**< Level at the end of the fade. */
+} SDL_HapticRamp;
+/**
+ * \struct SDL_HapticCustom
+ *
+ * \brief A structure containing a template for the SDL_HAPTIC_CUSTOM effect.
+ *
+ * A custom force feedback effect is much like a periodic effect, where the
+ *  application can define it's exact shape.  You will have to allocate the
+ *  data yourself.  Data should consist of channels * samples Uint16 samples.
+ *
+ * If channels is one, the effect is rotated using the defined direction.
+ *  Otherwise it uses the samples in data for the different axes.
+ *
+ * \sa SDL_HAPTIC_CUSTOM
+ * \sa SDL_HapticEffect
+ */
+typedef struct SDL_HapticCustom
+{
+    /* Header */
+    Uint16 type;            /**< SDL_HAPTIC_CUSTOM */
+    SDL_HapticDirection direction;  /**< Direction of the effect. */
+
+    /* Replay */
+    Uint32 length;          /**< Duration of the effect. */
+    Uint16 delay;           /**< Delay before starting the effect. */
+
+    /* Trigger */
+    Uint16 button;          /**< Button that triggers the effect. */
+    Uint16 interval;        /**< How soon it can be triggered again after button. */
+
+    /* Custom */
+    Uint8 channels;         /**< Axes to use, minimum of one. */
+    Uint16 period;          /**< Sample periods. */
+    Uint16 samples;         /**< Amount of samples. */
+    Uint16 *data;           /**< Should contain channels*samples items. */
+
+    /* Envelope */
+    Uint16 attack_length;   /**< Duration of the attack. */
+    Uint16 attack_level;    /**< Level at the start of the attack. */
+    Uint16 fade_length;     /**< Duration of the fade. */
+    Uint16 fade_level;      /**< Level at the end of the fade. */
+} SDL_HapticCustom;
+/**
+ * \union SDL_HapticEffect
+ *
+ * \brief The generic template for any haptic effect.
+ *
+ * All values max at 32767 (0x7FFF).  Signed values also can be negative.
+ *  Time values unless specified otherwise are in milliseconds.
+ *
+ * You can also pass SDL_HAPTIC_INFINITY to length instead of a 0-32767 value.
+ *  Neither delay, interval, attack_length nor fade_length support 
+ *  SDL_HAPTIC_INFINITY.  Fade will also not be used since effect never ends.
+ *
+ * Additionally, the SDL_HAPTIC_RAMP effect does not support a duration of
+ *  SDL_HAPTIC_INFINITY.
+ *
+ * Button triggers may not be supported on all devices, it is advised to not
+ *  use them if possible.  Buttons start at index 1 instead of index 0 like
+ *  they joystick.
+ *
+ * If both attack_length and fade_level are 0, the envelope is not used,
+ *  otherwise both values are used.
+ *
+ * Common parts:
+ * \code
+ * // Replay - All effects have this
+ * Uint32 length;        // Duration of effect (ms).
+ * Uint16 delay;         // Delay before starting effect.
+ *
+ * // Trigger - All effects have this
+ * Uint16 button;        // Button that triggers effect.
+ * Uint16 interval;      // How soon before effect can be triggered again.
+ *
+ * // Envelope - All effects except condition effects have this
+ * Uint16 attack_length; // Duration of the attack (ms).
+ * Uint16 attack_level;  // Level at the start of the attack.
+ * Uint16 fade_length;   // Duration of the fade out (ms).
+ * Uint16 fade_level;    // Level at the end of the fade.
+ * \endcode
+ *
+ *
+ * Here we have an example of a constant effect evolution in time:
+ *
+ * \code
+ * Strength
+ * ^
+ * |
+ * |    effect level -->  _________________
+ * |                     /                 \
+ * |                    /                   \
+ * |                   /                     \
+ * |                  /                       \ 
+ * | attack_level --> |                        \
+ * |                  |                        |  <---  fade_level
+ * |
+ * +--------------------------------------------------> Time
+ *                    [--]                 [---]
+ *                    attack_length        fade_length
+ * 
+ * [------------------][-----------------------]
+ * delay               length
+ * \endcode
+ *
+ * Note either the attack_level or the fade_level may be above the actual
+ *  effect level.
+ *
+ * \sa SDL_HapticConstant
+ * \sa SDL_HapticPeriodic
+ * \sa SDL_HapticCondition
+ * \sa SDL_HapticRamp
+ * \sa SDL_HapticCustom
+ */
+typedef union SDL_HapticEffect
+{
+    /* Common for all force feedback effects */
+    Uint16 type;                    /**< Effect type. */
+    SDL_HapticConstant constant;    /**< Constant effect. */
+    SDL_HapticPeriodic periodic;    /**< Periodic effect. */
+    SDL_HapticCondition condition;  /**< Condition effect. */
+    SDL_HapticRamp ramp;            /**< Ramp effect. */
+    SDL_HapticCustom custom;        /**< Custom effect. */
+} SDL_HapticEffect;
+
+
+/* Function prototypes */
+/**
+ * \fn int SDL_NumHaptics(void)
+ *
+ * \brief Count the number of joysticks attached to the system.
+ *
+ *    \return Number of haptic devices detected on the system.
+ */
+extern DECLSPEC int SDLCALL SDL_NumHaptics(void);
+
+/**
+ * \fn const char * SDL_HapticName(int device_index)
+ *
+ * \brief Get the implementation dependent name of a Haptic device.
+ * This can be called before any joysticks are opened.
+ * If no name can be found, this function returns NULL.
+ *
+ *    \param device_index Index of the device to get it's name.
+ *    \return Name of the device or NULL on error.
+ *
+ * \sa SDL_NumHaptics
+ */
+extern DECLSPEC const char *SDLCALL SDL_HapticName(int device_index);
+
+/**
+ * \fn SDL_Haptic * SDL_HapticOpen(int device_index)
+ *
+ * \brief Opens a Haptic device for usage - the index passed as an
+ * argument refers to the N'th Haptic device on this system.
+ *
+ * When opening a haptic device, it's gain will be set to maximum and
+ *  autocenter will be disabled.  To modify these values use
+ *  SDL_HapticSetGain and SDL_HapticSetAutocenter
+ *
+ *    \param device_index Index of the device to open.
+ *    \return Device identifier or NULL on error.
+ *
+ * \sa SDL_HapticIndex
+ * \sa SDL_HapticOpenFromMouse
+ * \sa SDL_HapticOpenFromJoystick
+ * \sa SDL_HapticClose
+ * \sa SDL_HapticSetGain
+ * \sa SDL_HapticSetAutocenter
+ * \sa SDL_HapticPause
+ * \sa SDL_HapticStopAll
+ */
+extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpen(int device_index);
+
+/**
+ * \fn int SDL_HapticOpened(int device_index)
+ *
+ * \brief Checks if the haptic device at index has been opened.
+ *
+ *    \param device_index Index to check to see if it has been opened.
+ *    \return 1 if it has been opened or 0 if it hasn't.
+ * 
+ * \sa SDL_HapticOpen
+ * \sa SDL_HapticIndex
+ */
+extern DECLSPEC int SDLCALL SDL_HapticOpened(int device_index);
+
+/**
+ * \fn int SDL_HapticIndex(SDL_Haptic * haptic)
+ *
+ * \brief Gets the index of a haptic device.
+ *
+ *    \param haptic Haptic device to get the index of.
+ *    \return The index of the haptic device or -1 on error.
+ *
+ * \sa SDL_HapticOpen
+ * \sa SDL_HapticOpened
+ */
+extern DECLSPEC int SDLCALL SDL_HapticIndex(SDL_Haptic * haptic);
+
+/**
+ * \fn int SDL_MouseIsHaptic(void)
+ *
+ * \brief Gets whether or not the current mouse has haptic capabilities.
+ *
+ *    \return SDL_TRUE if the mouse is haptic, SDL_FALSE if it isn't.
+ *
+ * \sa SDL_HapticOpenFromMouse
+ */
+extern DECLSPEC int SDLCALL SDL_MouseIsHaptic(void);
+
+/**
+ * \fn SDL_Haptic * SDL_HapticOpenFromMouse(void)
+ *
+ * \brief Tries to open a haptic device from the current mouse.
+ *
+ *    \return The haptic device identifier or NULL on error.
+ *
+ * \sa SDL_MouseIsHaptic
+ * \sa SDL_HapticOpen
+ */
+extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpenFromMouse(void);
+
+/**
+ * \fn int SDL_JoystickIsHaptic(SDL_Joystick * joystick)
+ *
+ * \brief Checks to see if a joystick has haptic features.
+ *
+ *    \param joystick Joystick to test for haptic capabilities.
+ *    \return SDL_TRUE if the joystick is haptic, SDL_FALSE if it isn't
+ *            or -1 if an error ocurred.
+ *
+ * \sa SDL_HapticOpenFromJoystick
+ */
+extern DECLSPEC int SDLCALL SDL_JoystickIsHaptic(SDL_Joystick * joystick);
+
+/**
+ * \fn SDL_Haptic * SDL_HapticOpenFromJoystick(SDL_Joystick * joystick)
+ *
+ * \brief Opens a Haptic device for usage from a Joystick device.  Still has
+ * to be closed seperately to the joystick.
+ *
+ * When opening from a joystick you should first close the haptic device before
+ *  closing the joystick device.  If not, on some implementations the haptic
+ *  device will also get unallocated and you'll be unable to use force feedback
+ *  on that device.
+ *
+ *    \param joystick Joystick to create a haptic device from.
+ *    \return A valid haptic device identifier on success or NULL on error.
+ *
+ * \sa SDL_HapticOpen
+ * \sa SDL_HapticClose
+ */
+extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpenFromJoystick(SDL_Joystick *
+                                                               joystick);
+
+/**
+ * \fn void SDL_HapticClose(SDL_Haptic * haptic)
+ *
+ * \brief Closes a Haptic device previously opened with SDL_HapticOpen.
+ *
+ *    \param haptic Haptic device to close.
+ */
+extern DECLSPEC void SDLCALL SDL_HapticClose(SDL_Haptic * haptic);
+
+/**
+ * \fn int SDL_HapticNumEffects(SDL_Haptic * haptic)
+ *
+ * \brief Returns the number of effects a haptic device can store.
+ *
+ * On some platforms this isn't fully supported, and therefore is an
+ *  aproximation.  Always check to see if your created effect was actually
+ *  created and do not rely solely on HapticNumEffects.
+ *
+ *    \param haptic The haptic device to query effect max.
+ *    \return The number of effects the haptic device can store or
+ *            -1 on error.
+ *
+ * \sa SDL_HapticNumEffectsPlaying
+ * \sa SDL_HapticQuery
+ */
+extern DECLSPEC int SDLCALL SDL_HapticNumEffects(SDL_Haptic * haptic);
+
+/**
+ * \fn int SDL_HapticNumEffectsPlaying(SDL_Haptic * haptic)
+ *
+ * \brief Returns the number of effects a haptic device can play at the same time.
+ *
+ * This is not supported on all platforms, but will always return a value.  Added
+ *  here for the sake of completness.
+ *
+ *    \param haptic The haptic device to query maximum playing effect.s
+ *    \return The number of effects the haptic device can play at the same time
+ *            or -1 on error.
+ *
+ * \sa SDL_HapticNumEffects
+ * \sa SDL_HapticQuery
+ */
+extern DECLSPEC int SDLCALL SDL_HapticNumEffectsPlaying(SDL_Haptic * haptic);
+
+/**
+ * \fn unsigned int SDL_HapticQuery(SDL_Haptic * haptic)
+ *
+ * \brief Gets the haptic devices supported features in bitwise matter.
+ *
+ * Example: 
+ * \code
+ * if (SDL_HapticQueryEffects(haptic) & SDL_HAPTIC_CONSTANT) {
+ *    printf("We have constant haptic effect!");
+ * }
+ * \endcode
+ *    
+ *
+ *    \param haptic The haptic device to query.
+ *    \return Haptic features in bitwise manner (OR'd).
+ *
+ * \sa SDL_HapticNumEffects
+ * \sa SDL_HapticEffectSupported
+ */
+extern DECLSPEC unsigned int SDLCALL SDL_HapticQuery(SDL_Haptic * haptic);
+
+
+/**
+ * \fn int SDL_HapticNumAxes(SDL_Haptic * haptic)
+ *
+ * \brief Gets the number of haptic axes the device has.
+ *
+ * \sa SDL_HapticDirection
+ */
+extern DECLSPEC int SDLCALL SDL_HapticNumAxes(SDL_Haptic * haptic);
+
+/**
+ * \fn int SDL_HapticEffectSupported(SDL_Haptic * haptic, SDL_HapticEffect * effect)
+ *
+ * \brief Checks to see if effect is supported by haptic.
+ *
+ *    \param haptic Haptic device to check on.
+ *    \param effect Effect to check to see if it is supported.
+ *    \return SDL_TRUE if effect is supported, SDL_FALSE if it isn't or 
+ *            -1 on error.
+ * 
+ * \sa SDL_HapticQuery
+ * \sa SDL_HapticNewEffect
+ */
+extern DECLSPEC int SDLCALL SDL_HapticEffectSupported(SDL_Haptic * haptic,
+                                                      SDL_HapticEffect *
+                                                      effect);
+
+/**
+ * \fn int SDL_HapticNewEffect(SDL_Haptic * haptic, SDL_HapticEffect * effect)
+ *
+ * \brief Creates a new haptic effect on the device.
+ *
+ *    \param haptic Haptic device to create the effect on.
+ *    \param effect Properties of the effect to create.
+ *    \return The id of the effect on success or -1 on error.
+ *
+ * \sa SDL_HapticUpdateEffect
+ * \sa SDL_HapticRunEffect
+ * \sa SDL_HapticDestroyEffect
+ */
+extern DECLSPEC int SDLCALL SDL_HapticNewEffect(SDL_Haptic * haptic,
+                                                SDL_HapticEffect * effect);
+
+/**
+ * \fn int SDL_HapticUpdateEffect(SDL_Haptic * haptic, int effect, SDL_HapticEffect * data)
+ *
+ * \brief Updates the properties of an effect.
+ *
+ * Can be used dynamically, although behaviour when dynamically changing
+ * direction may be strange.  Specifically the effect may reupload itself
+ * and start playing from the start.  You cannot change the type either when
+ * running UpdateEffect.
+ *
+ *    \param haptic Haptic device that has the effect.
+ *    \param effect Effect to update.
+ *    \param data New effect properties to use.
+ *    \return The id of the effect on success or -1 on error.
+ *
+ * \sa SDL_HapticNewEffect
+ * \sa SDL_HapticRunEffect
+ * \sa SDL_HapticDestroyEffect
+ */
+extern DECLSPEC int SDLCALL SDL_HapticUpdateEffect(SDL_Haptic * haptic,
+                                                   int effect,
+                                                   SDL_HapticEffect * data);
+
+/**
+ * \fn int SDL_HapticRunEffect(SDL_Haptic * haptic, int effect, Uint32 iterations)
+ *
+ * \brief Runs the haptic effect on it's assosciated haptic device.
+ *
+ * If iterations are SDL_HAPTIC_INFINITY, it'll run the effect over and over
+ *  repeating the envelope (attack and fade) every time.  If you only want the
+ *  effect to last forever, set SDL_HAPTIC_INFINITY in the effect's length
+ *  parameter.
+ *
+ *    \param haptic Haptic device to run the effect on.
+ *    \param effect Identifier of the haptic effect to run.
+ *    \param iterations Number of iterations to run the effect. Use
+ *           SDL_HAPTIC_INFINITY for infinity.
+ *    \return 0 on success or -1 on error.
+ *
+ * \sa SDL_HapticStopEffect
+ * \sa SDL_HapticDestroyEffect
+ * \sa SDL_HapticGetEffectStatus
+ */
+extern DECLSPEC int SDLCALL SDL_HapticRunEffect(SDL_Haptic * haptic,
+                                                int effect,
+                                                Uint32 iterations);
+
+/**
+ * \fn int SDL_HapticStopEffect(SDL_Haptic * haptic, int effect)
+ *
+ * \brief Stops the haptic effect on it's assosciated haptic device.
+ *
+ *    \param haptic Haptic device to stop the effect on.
+ *    \param effect Identifier of the effect to stop.
+ *    \return 0 on success or -1 on error.
+ *
+ * \sa SDL_HapticRunEffect
+ * \sa SDL_HapticDestroyEffect
+ */
+extern DECLSPEC int SDLCALL SDL_HapticStopEffect(SDL_Haptic * haptic,
+                                                 int effect);
+
+/**
+ * \fn void SDL_HapticDestroyEffect(SDL_Haptic * haptic, int effect)
+ *
+ * \brief Destroys a haptic effect on the device.  This will stop the effect
+ * if it's running.  Effects are automatically destroyed when the device is
+ * closed.
+ *
+ *    \param haptic Device to destroy the effect on.
+ *    \param effect Identifier of the effect to destroy.
+ * 
+ * \sa SDL_HapticNewEffect
+ */
+extern DECLSPEC void SDLCALL SDL_HapticDestroyEffect(SDL_Haptic * haptic,
+                                                     int effect);
+
+/**
+ * \fn int SDL_HapticGetEffectStatus(SDL_Haptic *haptic, int effect)
+ *
+ * \brief Gets the status of the current effect on the haptic device.
+ *
+ * Device must support the SDL_HAPTIC_STATUS feature.
+ *
+ *    \param haptic Haptic device to query the effect status on.
+ *    \param effect Identifier of the effect to query it's status.
+ *    \return 0 if it isn't playing, SDL_HAPTIC_PLAYING if it is playing
+ *            or -1 on error.
+ *
+ * \sa SDL_HapticRunEffect
+ * \sa SDL_HapticStopEffect
+ */
+extern DECLSPEC int SDLCALL SDL_HapticGetEffectStatus(SDL_Haptic * haptic,
+                                                      int effect);
+
+/**
+ * \fn int SDL_HapticSetGain(SDL_Haptic * haptic, int gain)
+ *
+ * \brief Sets the global gain of the device.  Gain should be between 0 and 100.
+ *
+ * Device must support the SDL_HAPTIC_GAIN feature.
+ *
+ * The user may specify the maxmimum gain by setting the environment variable
+ *  SDL_HAPTIC_GAIN_MAX which should be between 0 and 100.  All calls to
+ *  SDL_HapticSetGain will scale linearly using SDL_HAPTIC_GAIN_MAX as the
+ *  maximum.
+ *
+ *    \param haptic Haptic device to set the gain on.
+ *    \param gain Value to set the gain to, should be between 0 and 100.
+ *    \return 0 on success or -1 on error.
+ *
+ * \sa SDL_HapticQuery
+ */
+extern DECLSPEC int SDLCALL SDL_HapticSetGain(SDL_Haptic * haptic, int gain);
+
+/**
+ * \fn int SDL_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter)
+ *
+ * \brief Sets the global autocenter of the device.  Autocenter should be between
+ * 0 and 100.  Setting it to 0 will disable autocentering.
+ *
+ * Device must support the SDL_HAPTIC_AUTOCENTER feature.
+ *
+ *    \param haptic Haptic device to set autocentering on.
+ *    \param autocenter Value to set autocenter to, 0 disables autocentering.
+ *    \return 0 on success or -1 on error.
+ *
+ * \sa SDL_HapticQuery
+ */
+extern DECLSPEC int SDLCALL SDL_HapticSetAutocenter(SDL_Haptic * haptic,
+                                                    int autocenter);
+
+/**
+ * \fn extern DECLSPEC int SDLCALL SDL_HapticPause(SDL_Haptic * haptic)
+ *
+ * \brief Pauses a haptic device.
+ *
+ * Device must support the SDL_HAPTIC_PAUSE feature.  Call SDL_HapticUnpause
+ *  to resume playback.
+ *
+ * Do not modify the effects nor add new ones while the device is paused.
+ *  That can cause all sorts of weird errors.
+ *
+ *    \param haptic Haptic device to pause.
+ *    \return 0 on success or -1 on error.
+ *
+ * \sa SDL_HapticUnpause
+ */
+extern DECLSPEC int SDLCALL SDL_HapticPause(SDL_Haptic * haptic);
+
+/**
+ * \fn extern DECLSPEC int SDLCALL SDL_HapticUnpause(SDL_Haptic * haptic)
+ *
+ * \brief Unpauses a haptic device.
+ *
+ * Call to unpause after SDL_HapticPause.
+ *
+ *    \param haptic Haptic device to pause.
+ *    \return 0 on success or -1 on error.
+ *
+ * \sa SDL_HapticPause
+ */
+extern DECLSPEC int SDLCALL SDL_HapticUnpause(SDL_Haptic * haptic);
+
+/**
+ * \fn extern DECSLPEC int SDLCALL SDL_HapticStopAll(SDL_Haptic * haptic)
+ *
+ * \brief Stops all the currently playing effects on a haptic device.
+ *
+ *    \param haptic Haptic device to stop.
+ *    \return 0 on success or -1 on error.
+ */
+extern DECLSPEC int SDLCALL SDL_HapticStopAll(SDL_Haptic * haptic);
+
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+/* *INDENT-OFF* */
+}
+/* *INDENT-ON* */
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_haptic_h */
+
+/* vi: set ts=4 sw=4 expandtab: */