Mercurial > sdl-ios-xcode
diff src/video/x11/SDL_x11opengl.c @ 3241:08c5964f2a34
Fixed a few issues compiling with Mac OS X 10.6
Unfortunately the audio and cdrom systems do not build at all, and if you
disable those, SDL still fails to link with these errors:
Undefined symbols:
"_OBJC_IVAR_$_NSScreen._frame", referenced from:
-[NSScreen(NSScreenAccess) setFrame:] in SDL_cocoamodes.o
"_KLGetKeyboardLayoutProperty", referenced from:
_UpdateKeymap in SDL_cocoakeyboard.o
_UpdateKeymap in SDL_cocoakeyboard.o
"_KLGetCurrentKeyboardLayout", referenced from:
_UpdateKeymap in SDL_cocoakeyboard.o
ld: symbol(s) not found
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 05 Sep 2009 07:33:54 +0000 |
parents | 7f684f249ec9 |
children | d559edc85610 |
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--- a/src/video/x11/SDL_x11opengl.c Sat Sep 05 07:13:01 2009 +0000 +++ b/src/video/x11/SDL_x11opengl.c Sat Sep 05 07:33:54 2009 +0000 @@ -39,6 +39,10 @@ #define DEFAULT_OPENGL "libGL.so.1" #endif +#ifndef GLX_NONE_EXT +#define GLX_NONE_EXT 0x8000 +#endif + #ifndef GLX_ARB_multisample #define GLX_ARB_multisample #define GLX_SAMPLE_BUFFERS_ARB 100000