Mercurial > sdl-ios-xcode
diff include/SDL_opengl.h @ 3241:08c5964f2a34
Fixed a few issues compiling with Mac OS X 10.6
Unfortunately the audio and cdrom systems do not build at all, and if you
disable those, SDL still fails to link with these errors:
Undefined symbols:
"_OBJC_IVAR_$_NSScreen._frame", referenced from:
-[NSScreen(NSScreenAccess) setFrame:] in SDL_cocoamodes.o
"_KLGetKeyboardLayoutProperty", referenced from:
_UpdateKeymap in SDL_cocoakeyboard.o
_UpdateKeymap in SDL_cocoakeyboard.o
"_KLGetCurrentKeyboardLayout", referenced from:
_UpdateKeymap in SDL_cocoakeyboard.o
ld: symbol(s) not found
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 05 Sep 2009 07:33:54 +0000 |
parents | 6c4736b446e8 |
children | d3baf5ac4e37 |
line wrap: on
line diff
--- a/include/SDL_opengl.h Sat Sep 05 07:13:01 2009 +0000 +++ b/include/SDL_opengl.h Sat Sep 05 07:33:54 2009 +0000 @@ -22,6 +22,9 @@ /* This is a simple file to encapsulate the OpenGL API headers */ +#ifndef _SDL_opengl_h +#define _SDL_opengl_h + #include "SDL_config.h" #ifdef __WIN32__ @@ -37,6 +40,7 @@ #if defined(__MACOSX__) #include <OpenGL/gl.h> /* Header File For The OpenGL Library */ #include <OpenGL/glu.h> /* Header File For The GLU Library */ +#define __X_GL_H #else #include <GL/gl.h> /* Header File For The OpenGL Library */ #include <GL/glu.h> /* Header File For The GLU Library */ @@ -9307,3 +9311,7 @@ #endif /* *INDENT-ON* */ #endif /* NO_SDL_GLEXT */ + +#endif /* _SDL_opengl_h */ + +/* vi: set ts=4 sw=4 expandtab: */