Mercurial > sdl-ios-xcode
diff src/video/x11/SDL_x11opengl.h @ 3057:089a77aebb7d
Added test program for SDL_CreateWindowFrom()
Make sure OpenGL library is loaded before working with OpenGL windows,
even those created with SDL_CreateWindowFrom()
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 09 Feb 2009 05:32:12 +0000 |
parents | 99210400e8b9 |
children | f7b03b6838cb |
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--- a/src/video/x11/SDL_x11opengl.h Sun Feb 08 15:35:06 2009 +0000 +++ b/src/video/x11/SDL_x11opengl.h Mon Feb 09 05:32:12 2009 +0000 @@ -30,7 +30,6 @@ struct SDL_GLDriverData { - int initialized; SDL_bool HAS_GLX_EXT_visual_rating; void *(*glXGetProcAddress) (const GLubyte * procName); @@ -58,8 +57,7 @@ /* OpenGL functions */ extern int X11_GL_LoadLibrary(_THIS, const char *path); extern void *X11_GL_GetProcAddress(_THIS, const char *proc); -extern int X11_GL_Initialize(_THIS); -extern void X11_GL_Shutdown(_THIS); +extern void X11_GL_UnloadLibrary(_THIS); extern XVisualInfo *X11_GL_GetVisual(_THIS, Display * display, int screen); extern SDL_GLContext X11_GL_CreateContext(_THIS, SDL_Window * window); extern int X11_GL_MakeCurrent(_THIS, SDL_Window * window,