Mercurial > sdl-ios-xcode
diff src/video/win32/SDL_win32video.c @ 3057:089a77aebb7d
Added test program for SDL_CreateWindowFrom()
Make sure OpenGL library is loaded before working with OpenGL windows,
even those created with SDL_CreateWindowFrom()
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 09 Feb 2009 05:32:12 +0000 |
parents | 8cc00819c8d6 |
children | 6338b7f2d024 |
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--- a/src/video/win32/SDL_win32video.c Sun Feb 08 15:35:06 2009 +0000 +++ b/src/video/win32/SDL_win32video.c Mon Feb 09 05:32:12 2009 +0000 @@ -161,6 +161,7 @@ #ifdef SDL_VIDEO_OPENGL_WGL device->GL_LoadLibrary = WIN_GL_LoadLibrary; device->GL_GetProcAddress = WIN_GL_GetProcAddress; + device->GL_UnloadLibrary = WIN_GL_UnloadLibrary; device->GL_CreateContext = WIN_GL_CreateContext; device->GL_MakeCurrent = WIN_GL_MakeCurrent; device->GL_SetSwapInterval = WIN_GL_SetSwapInterval;