Mercurial > sdl-ios-xcode
diff src/video/win32/SDL_win32opengl.h @ 3057:089a77aebb7d
Added test program for SDL_CreateWindowFrom()
Make sure OpenGL library is loaded before working with OpenGL windows,
even those created with SDL_CreateWindowFrom()
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 09 Feb 2009 05:32:12 +0000 |
parents | 99210400e8b9 |
children | f7b03b6838cb |
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--- a/src/video/win32/SDL_win32opengl.h Sun Feb 08 15:35:06 2009 +0000 +++ b/src/video/win32/SDL_win32opengl.h Mon Feb 09 05:32:12 2009 +0000 @@ -28,7 +28,6 @@ struct SDL_GLDriverData { - int initialized; int WGL_ARB_pixel_format; void *(WINAPI * wglGetProcAddress) (const char *proc); @@ -53,8 +52,8 @@ /* OpenGL functions */ extern int WIN_GL_LoadLibrary(_THIS, const char *path); extern void *WIN_GL_GetProcAddress(_THIS, const char *proc); +extern void WIN_GL_UnloadLibrary(_THIS); extern int WIN_GL_SetupWindow(_THIS, SDL_Window * window); -extern void WIN_GL_CleanupWindow(_THIS, SDL_Window * window); extern SDL_GLContext WIN_GL_CreateContext(_THIS, SDL_Window * window); extern int WIN_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context);