Mercurial > sdl-ios-xcode
diff src/video/SDL_blit_A.c @ 3899:081aecdb0911 SDL-1.2
From: Gabriel Gambetta
To: SDL Mailing List <sdl@libsdl.org>
Date: Fri, 17 Nov 2006 00:39:29 -0200
Subject: [SDL] Alpha blending bug - fixed?
It turns out mm5 never got the correct value. This failed :
[...]
"movd %1, %%mm5\n\t"
: : "m" (amask), "m" (sf->Ashift) );
mm5 got 0xFF000018 instead of 0x00000018. However I did this :
Uint32 ashift = sf->Ashift;
[...]
"movd %1, %%mm5\n\t"
: : "m" (amask), "m" (ashift) );
and everything worked fine.
The only thing I could find out was that ashift is 32-bit aligned but
sf->Ashift isn't:
printf("ashift %8X [%d]\n", &ashift, (int)(&ashift) % 4);
printf("sf->Ashift %8X [%d]\n", &sf->Ashift, (int)(&sf->Ashift) % 4);
ashift at BFF0E0C4 [0]
sf->Ashift at 08AFB9CD [1]
Could this be the problem? If it is, the fix is extremely trivial.
Should I submit a patch?
--Gabriel
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Tue, 21 Nov 2006 23:17:00 +0000 |
parents | 571c75f3d093 |
children | af4d584e0edb |
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--- a/src/video/SDL_blit_A.c Tue Nov 21 20:49:35 2006 +0000 +++ b/src/video/SDL_blit_A.c Tue Nov 21 23:17:00 2006 +0000 @@ -1566,6 +1566,7 @@ int dstskip = info->d_skip >> 2; SDL_PixelFormat* sf = info->src; Uint32 amask = sf->Amask; + Uint32 ashift = sf->Ashift; __asm__ ( /* make mm6 all zeros. */ @@ -1587,7 +1588,7 @@ /* get alpha channel shift */ "movd %1, %%mm5\n\t" /* Ashift -> mm5 */ - : /* nothing */ : "m" (sf->Amask), "m" (sf->Ashift) ); + : /* nothing */ : "m" (amask), "m" (ashift) ); while(height--) {