Mercurial > sdl-ios-xcode
diff src/video/x11/SDL_x11framebuffer.h @ 5185:073b86030262
Added the X11 framebuffer implementation. Simple! :)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 04 Feb 2011 18:05:20 -0800 |
parents | |
children | b530ef003506 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/video/x11/SDL_x11framebuffer.h Fri Feb 04 18:05:20 2011 -0800 @@ -0,0 +1,32 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2009 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ +#include "SDL_config.h" + + +extern int X11_CreateWindowFramebuffer(_THIS, SDL_Window * window, + Uint32 * format, + void ** pixels, int *pitch); +extern int X11_UpdateWindowFramebuffer(_THIS, SDL_Window * window, + int numrects, SDL_Rect * rects); +extern void X11_DestroyWindowFramebuffer(_THIS, SDL_Window * window); + +/* vi: set ts=4 sw=4 expandtab: */