Mercurial > sdl-ios-xcode
diff include/SDL_audio.h @ 1964:071b6598d48f
1.3 API proposals for audio subsystem. Nothing in here is guaranteed to
stay as-is! And none of it is implemented yet!
Use at own risk!
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Thu, 03 Aug 2006 19:34:05 +0000 |
parents | c121d94672cb |
children | 01e29c3e9a29 |
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--- a/include/SDL_audio.h Wed Aug 02 03:20:52 2006 +0000 +++ b/include/SDL_audio.h Thu Aug 03 19:34:05 2006 +0000 @@ -44,11 +44,13 @@ /* *INDENT-ON* */ #endif +typedef Uint16 SDL_AudioFormat; + /* The calculated values in this structure are calculated by SDL_OpenAudio() */ typedef struct SDL_AudioSpec { int freq; /* DSP frequency -- samples per second */ - Uint16 format; /* Audio data format */ + SDL_AudioFormat format; /* Audio data format */ Uint8 channels; /* Number of channels: 1 mono, 2 stereo */ Uint8 silence; /* Audio buffer silence value (calculated) */ Uint16 samples; /* Audio buffer size in samples (power of 2) */ @@ -64,6 +66,36 @@ void *userdata; } SDL_AudioSpec; + +/* + These are what the 16 bits in SDL_AudioFormat currently mean... + (Unspecified bits are always zero.) + + ++-----------------------sample is signed if set + || + || ++-----------sample is bigendian if set + || || + || || ++---sample is float if set + || || || + || || || +---sample bit size---+ + || || || | | + 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00 + + There are macros in SDL 1.3 and later to query these bits. +*/ + +#define SDL_AUDIO_MASK_BITSIZE (0xFF) +#define SDL_AUDIO_MASK_DATATYPE (1<<8) +#define SDL_AUDIO_MASK_ENDIAN (1<<12) +#define SDL_AUDIO_MASK_SIGNED (1<<15) +#define SDL_AUDIO_BITSIZE(x) (x & SDL_AUDIO_MASK_BITSIZE) +#define SDL_AUDIO_ISFLOAT(x) (x & SDL_AUDIO_MASK_DATATYPE) +#define SDL_AUDIO_ISBIGENDIAN(x) (x & SDL_AUDIO_MASK_ENDIAN) +#define SDL_AUDIO_ISSIGNED(x) (x & SDL_AUDIO_MASK_SIGNED) +#define SDL_AUDIO_ISINT(x) (!SDL_AUDIO_ISFLOAT(x)) +#define SDL_AUDIO_ISLITTLEENDIAN(x) (!SDL_AUDIO_ISBIGENDIAN(x)) +#define SDL_AUDIO_ISUNSIGNED(x) (!SDL_AUDIO_ISSIGNED(x)) + /* Audio format flags (defaults to LSB byte order) */ #define AUDIO_U8 0x0008 /* Unsigned 8-bit samples */ #define AUDIO_S8 0x8008 /* Signed 8-bit samples */ @@ -74,13 +106,32 @@ #define AUDIO_U16 AUDIO_U16LSB #define AUDIO_S16 AUDIO_S16LSB +/* int32 support new to SDL 1.3 */ +#define AUDIO_S32LSB 0x8020 /* 32-bit integer samples */ +#define AUDIO_S32MSB 0x9020 /* As above, but big-endian byte order */ +#define AUDIO_S32 AUDIO_S32LSB +#define AUDIO_U32LSB 0x0020 /* Unsigned 32-bit integer samples */ +#define AUDIO_U32MSB 0x1020 /* As above, but big-endian byte order */ +#define AUDIO_U32 AUDIO_U32LSB + +/* float32 support new to SDL 1.3 */ +#define AUDIO_F32LSB 0x8120 /* 32-bit floating point samples */ +#define AUDIO_F32MSB 0x9120 /* As above, but big-endian byte order */ +#define AUDIO_F32 AUDIO_F32LSB + /* Native audio byte ordering */ #if SDL_BYTEORDER == SDL_LIL_ENDIAN #define AUDIO_U16SYS AUDIO_U16LSB #define AUDIO_S16SYS AUDIO_S16LSB +#define AUDIO_S32SYS AUDIO_S32LSB +#define AUDIO_U32SYS AUDIO_U32LSB +#define AUDIO_F32SYS AUDIO_F32LSB #else #define AUDIO_U16SYS AUDIO_U16MSB #define AUDIO_S16SYS AUDIO_S16MSB +#define AUDIO_S32SYS AUDIO_S32MSB +#define AUDIO_U32SYS AUDIO_U32MSB +#define AUDIO_F32SYS AUDIO_F32MSB #endif @@ -166,6 +217,43 @@ SDL_AudioSpec * obtained); /* + * SDL Audio Device IDs. + * A successful call to SDL_OpenAudio() is always device id 1, and legacy + * SDL audio APIs assume you want this device ID. SDL_OpenAudioDevice() calls + * always returns devices >= 2 on success. The legacy calls are good both + * for backwards compatibility and when you don't care about multiple, + * specific, or capture devices. + */ +typedef Uint32 SDL_AudioDeviceID; + +/* + * Get the number of available devices exposed by the current driver. + * Only valid after a successfully initializing the audio subsystem. + */ +extern DECLSPEC int SDLCALL SDL_GetNumAudioDevices(int iscapture); + +/* + * Get the human-readable name of a specific audio device. + * Must be a value between 0 and (number of audio devices-1). + * Only valid after a successfully initializing the audio subsystem. + */ +extern DECLSPEC const char *SDLCALL SDL_GetAudioDevice(int index, int iscapture); + + +/* + * Open a specific audio device. Passing in a device name of NULL is + * equivalent to SDL_OpenAudio(). Returns 0 on error, a valid device ID + * on success. + */ +extern DECLSPEC SDL_AudioDeviceID SDLCALL SDL_OpenAudioDevice( + const char * device, + int iscapture, + const SDL_AudioSpec * desired, + SDL_AudioSpec * obtained); + + + +/* * Get the current audio state: */ typedef enum @@ -176,6 +264,9 @@ } SDL_audiostatus; extern DECLSPEC SDL_audiostatus SDLCALL SDL_GetAudioStatus(void); +extern DECLSPEC SDL_audiostatus SDLCALL SDL_GetAudioDeviceStatus( + SDL_AudioDeviceID dev); + /* * This function pauses and unpauses the audio callback processing. * It should be called with a parameter of 0 after opening the audio @@ -184,6 +275,8 @@ * Silence will be written to the audio device during the pause. */ extern DECLSPEC void SDLCALL SDL_PauseAudio(int pause_on); +extern DECLSPEC void SDLCALL SDL_PauseAudioDevice(SDL_AudioDeviceID dev, + int pause_on); /* * This function loads a WAVE from the data source, automatically freeing @@ -222,7 +315,8 @@ * and rate, and initializes the 'cvt' structure with information needed * by SDL_ConvertAudio() to convert a buffer of audio data from one format * to the other. - * This function returns 0, or -1 if there was an error. + * Returns -1 if the format conversion is not supported, 0 if there's + * no conversion needed, or 1 if the audio filter is set up. */ extern DECLSPEC int SDLCALL SDL_BuildAudioCVT(SDL_AudioCVT * cvt, Uint16 src_format, @@ -254,18 +348,35 @@ Uint32 len, int volume); /* + * This works like SDL_MixAudio, but you specify the audio format instead of + * using the format of audio device 1. Thus it can be used when no audio + * device is open at all. + */ +extern DECLSPEC void SDLCALL SDL_MixAudioFormat(Uint8 * dst, const Uint8 * src, + SDL_AudioFormat format, + Uint32 len, int volume); + +/* * The lock manipulated by these functions protects the callback function. * During a LockAudio/UnlockAudio pair, you can be guaranteed that the * callback function is not running. Do not call these from the callback * function or you will cause deadlock. */ extern DECLSPEC void SDLCALL SDL_LockAudio(void); +extern DECLSPEC void SDLCALL SDL_LockAudioDevice(SDL_AudioDeviceID dev); extern DECLSPEC void SDLCALL SDL_UnlockAudio(void); +extern DECLSPEC void SDLCALL SDL_UnlockAudioDevice(SDL_AudioDeviceID dev); /* * This function shuts down audio processing and closes the audio device. */ extern DECLSPEC void SDLCALL SDL_CloseAudio(void); +extern DECLSPEC void SDLCALL SDL_CloseAudioDevice(SDL_AudioDeviceID dev); + +/* + * Returns 1 if audio device is still functioning, zero if not, -1 on error. + */ +extern DECLSPEC int SDLCALL SDL_AudioDeviceConnected(SDL_AudioDeviceID dev); /* Ends C function definitions when using C++ */