Mercurial > sdl-ios-xcode
diff src/video/qnxgf/SDL_gf_pixelfmt.c @ 3457:06e948183b59
Found a way to implement mask semantics in OpenGL
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 19 Nov 2009 05:33:41 +0000 |
parents | 44d5474c2c8a |
children | f7b03b6838cb |