Mercurial > sdl-ios-xcode
diff src/video/SDL_blendline.c @ 3457:06e948183b59
Found a way to implement mask semantics in OpenGL
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 19 Nov 2009 05:33:41 +0000 |
parents | 27d8b12e0e8e |
children | 0267b8b1595c |