Mercurial > sdl-ios-xcode
diff src/video/SDL_sysvideo.h @ 1907:06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 15 Jul 2006 09:46:36 +0000 |
parents | c121d94672cb |
children | 8d384b647307 |
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--- a/src/video/SDL_sysvideo.h Fri Jul 14 08:24:43 2006 +0000 +++ b/src/video/SDL_sysvideo.h Sat Jul 15 09:46:36 2006 +0000 @@ -73,17 +73,11 @@ void (*UnlockTexture) (SDL_Renderer * renderer, SDL_Texture * texture); void (*DirtyTexture) (SDL_Renderer * renderer, SDL_Texture * texture, int numrects, const SDL_Rect * rects); - void (*SelectRenderTexture) (SDL_Renderer * renderer, - SDL_Texture * texture); int (*RenderFill) (SDL_Renderer * renderer, const SDL_Rect * rect, Uint32 color); int (*RenderCopy) (SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * srcrect, const SDL_Rect * dstrect, int blendMode, int scaleMode); - int (*RenderReadPixels) (SDL_Renderer * renderer, const SDL_Rect * rect, - void *pixels, int pitch); - int (*RenderWritePixels) (SDL_Renderer * renderer, const SDL_Rect * rect, - const void *pixels, int pitch); void (*RenderPresent) (SDL_Renderer * renderer); void (*DestroyTexture) (SDL_Renderer * renderer, SDL_Texture * texture);