Mercurial > sdl-ios-xcode
diff include/SDL_events.h @ 1914:051df511279c
Added a test program framework for easy initialization.
Started work on multi-window OpenGL demo
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 18 Jul 2006 07:49:51 +0000 |
parents | c121d94672cb |
children | c7803e4c21d3 |
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--- a/include/SDL_events.h Mon Jul 17 06:47:33 2006 +0000 +++ b/include/SDL_events.h Tue Jul 18 07:49:51 2006 +0000 @@ -119,7 +119,7 @@ /** * \struct SDL_WindowEvent * - * \brief Window state change event data + * \brief Window state change event data (event.window.*) */ typedef struct SDL_WindowEvent { @@ -133,7 +133,7 @@ /** * \struct SDL_KeyboardEvent * - * \brief Keyboard button event structure + * \brief Keyboard button event structure (event.key.*) */ typedef struct SDL_KeyboardEvent { @@ -147,7 +147,7 @@ /** * \struct SDL_TextInputEvent * - * \brief Keyboard text input event structure + * \brief Keyboard text input event structure (event.text.*) */ typedef struct SDL_TextInputEvent { @@ -160,7 +160,7 @@ /** * \struct SDL_MouseMotionEvent * - * \brief Mouse motion event structure + * \brief Mouse motion event structure (event.motion.*) */ typedef struct SDL_MouseMotionEvent { @@ -177,7 +177,7 @@ /** * \struct SDL_MouseButtonEvent * - * \brief Mouse button event structure + * \brief Mouse button event structure (event.button.*) */ typedef struct SDL_MouseButtonEvent { @@ -193,20 +193,20 @@ /** * \struct SDL_MouseWheelEvent * - * \brief Mouse wheel event structure + * \brief Mouse wheel event structure (event.wheel.*) */ typedef struct SDL_MouseWheelEvent { Uint8 type; /**< SDL_MOUSEWHEEL */ Uint8 which; /**< The mouse device index */ - int motion; /**< The direction and distance scrolled */ + int motion; /**< The direction and distance scrolled */ SDL_WindowID windowID; /**< The window with mouse focus, if any */ } SDL_MouseWheelEvent; /** * \struct SDL_JoyAxisEvent * - * \brief Joystick axis motion event structure + * \brief Joystick axis motion event structure (event.jaxis.*) */ typedef struct SDL_JoyAxisEvent { @@ -219,7 +219,7 @@ /** * \struct SDL_JoyBallEvent * - * \brief Joystick trackball motion event structure + * \brief Joystick trackball motion event structure (event.jball.*) */ typedef struct SDL_JoyBallEvent { @@ -233,7 +233,7 @@ /** * \struct SDL_JoyHatEvent * - * \brief Joystick hat position change event structure + * \brief Joystick hat position change event structure (event.jhat.*) */ typedef struct SDL_JoyHatEvent { @@ -251,7 +251,7 @@ /** * \struct SDL_JoyButtonEvent * - * \brief Joystick button event structure + * \brief Joystick button event structure (event.jbutton.*) */ typedef struct SDL_JoyButtonEvent { @@ -274,7 +274,7 @@ /** * \struct SDL_UserEvent * - * \brief A user-defined event type + * \brief A user-defined event type (event.user.*) */ typedef struct SDL_UserEvent { @@ -287,7 +287,7 @@ /** * \struct SDL_SysWMEvent * - * \brief A video driver dependent system event + * \brief A video driver dependent system event (event.syswm.*) * * \note If you want to use this event, you should include SDL_syswm.h */