Mercurial > sdl-ios-xcode
diff include/SDL_video.h @ 911:04a403e4ccf5
Date: Mon, 3 May 2004 03:15:01 +0100
From: David Symmonds
Subject: SDL Typedef Structs
Hi, Thanks for the SDL libraries, I have been using them for about a year
now and they are really brilliant. One thing that I have just found whilst
using them through C++ (and needing forward declarations) is that when you
typedef structs you sometimes use
typedef struct Name
{
...
}Name;
e.g. SDL_Surface
and other times use
typedef struct
{
...
}Name;
e.g. SDL_Rect
The first type works fine, when I define a header file I can just put
'struct Name;' at the top and use the Name throughout. However, the second
type is harder to use in a header, and I haven't found a way yet, other than
to include 'SDL.h' in the header file (undesirable). Would there be any harm
in changing the definition of SDL_Rect and such like to the second form?
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 18 Jul 2004 22:57:40 +0000 |
parents | b8d311d90021 |
children | 5b1cb1e9140d |
line wrap: on
line diff
--- a/include/SDL_video.h Sun Jul 18 19:46:38 2004 +0000 +++ b/include/SDL_video.h Sun Jul 18 22:57:40 2004 +0000 @@ -47,12 +47,12 @@ #define SDL_ALPHA_TRANSPARENT 0 /* Useful data types */ -typedef struct { +typedef struct SDL_Rect { Sint16 x, y; Uint16 w, h; } SDL_Rect; -typedef struct { +typedef struct SDL_Color { Uint8 r; Uint8 g; Uint8 b; @@ -60,7 +60,7 @@ } SDL_Color; #define SDL_Colour SDL_Color -typedef struct { +typedef struct SDL_Palette { int ncolors; SDL_Color *colors; } SDL_Palette; @@ -154,7 +154,7 @@ /* Useful for determining the video hardware capabilities */ -typedef struct { +typedef struct SDL_VideoInfo { Uint32 hw_available :1; /* Flag: Can you create hardware surfaces? */ Uint32 wm_available :1; /* Flag: Can you talk to a window manager? */ Uint32 UnusedBits1 :6;