diff include/SDL_video.h @ 911:04a403e4ccf5

Date: Mon, 3 May 2004 03:15:01 +0100 From: David Symmonds Subject: SDL Typedef Structs Hi, Thanks for the SDL libraries, I have been using them for about a year now and they are really brilliant. One thing that I have just found whilst using them through C++ (and needing forward declarations) is that when you typedef structs you sometimes use typedef struct Name { ... }Name; e.g. SDL_Surface and other times use typedef struct { ... }Name; e.g. SDL_Rect The first type works fine, when I define a header file I can just put 'struct Name;' at the top and use the Name throughout. However, the second type is harder to use in a header, and I haven't found a way yet, other than to include 'SDL.h' in the header file (undesirable). Would there be any harm in changing the definition of SDL_Rect and such like to the second form?
author Sam Lantinga <slouken@libsdl.org>
date Sun, 18 Jul 2004 22:57:40 +0000
parents b8d311d90021
children 5b1cb1e9140d
line wrap: on
line diff
--- a/include/SDL_video.h	Sun Jul 18 19:46:38 2004 +0000
+++ b/include/SDL_video.h	Sun Jul 18 22:57:40 2004 +0000
@@ -47,12 +47,12 @@
 #define SDL_ALPHA_TRANSPARENT 0
 
 /* Useful data types */
-typedef struct {
+typedef struct SDL_Rect {
 	Sint16 x, y;
 	Uint16 w, h;
 } SDL_Rect;
 
-typedef struct {
+typedef struct SDL_Color {
 	Uint8 r;
 	Uint8 g;
 	Uint8 b;
@@ -60,7 +60,7 @@
 } SDL_Color;
 #define SDL_Colour SDL_Color
 
-typedef struct {
+typedef struct SDL_Palette {
 	int       ncolors;
 	SDL_Color *colors;
 } SDL_Palette;
@@ -154,7 +154,7 @@
 
 
 /* Useful for determining the video hardware capabilities */
-typedef struct {
+typedef struct SDL_VideoInfo {
 	Uint32 hw_available :1;	/* Flag: Can you create hardware surfaces? */
 	Uint32 wm_available :1;	/* Flag: Can you talk to a window manager? */
 	Uint32 UnusedBits1  :6;