diff include/SDL_keyboard.h @ 911:04a403e4ccf5

Date: Mon, 3 May 2004 03:15:01 +0100 From: David Symmonds Subject: SDL Typedef Structs Hi, Thanks for the SDL libraries, I have been using them for about a year now and they are really brilliant. One thing that I have just found whilst using them through C++ (and needing forward declarations) is that when you typedef structs you sometimes use typedef struct Name { ... }Name; e.g. SDL_Surface and other times use typedef struct { ... }Name; e.g. SDL_Rect The first type works fine, when I define a header file I can just put 'struct Name;' at the top and use the Name throughout. However, the second type is harder to use in a header, and I haven't found a way yet, other than to include 'SDL.h' in the header file (undesirable). Would there be any harm in changing the definition of SDL_Rect and such like to the second form?
author Sam Lantinga <slouken@libsdl.org>
date Sun, 18 Jul 2004 22:57:40 +0000
parents b8d311d90021
children c9b51268668f
line wrap: on
line diff
--- a/include/SDL_keyboard.h	Sun Jul 18 19:46:38 2004 +0000
+++ b/include/SDL_keyboard.h	Sun Jul 18 22:57:40 2004 +0000
@@ -55,7 +55,7 @@
 		An international character..
 	}
  */
-typedef struct {
+typedef struct SDL_keysym {
 	Uint8 scancode;			/* hardware specific scancode */
 	SDLKey sym;			/* SDL virtual keysym */
 	SDLMod mod;			/* current key modifiers */