Mercurial > sdl-ios-xcode
diff include/SDL_events.h @ 911:04a403e4ccf5
Date: Mon, 3 May 2004 03:15:01 +0100
From: David Symmonds
Subject: SDL Typedef Structs
Hi, Thanks for the SDL libraries, I have been using them for about a year
now and they are really brilliant. One thing that I have just found whilst
using them through C++ (and needing forward declarations) is that when you
typedef structs you sometimes use
typedef struct Name
{
...
}Name;
e.g. SDL_Surface
and other times use
typedef struct
{
...
}Name;
e.g. SDL_Rect
The first type works fine, when I define a header file I can just put
'struct Name;' at the top and use the Name throughout. However, the second
type is harder to use in a header, and I haven't found a way yet, other than
to include 'SDL.h' in the header file (undesirable). Would there be any harm
in changing the definition of SDL_Rect and such like to the second form?
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 18 Jul 2004 22:57:40 +0000 |
parents | cd0c77df70a4 |
children | 02759105b989 |
line wrap: on
line diff
--- a/include/SDL_events.h Sun Jul 18 19:46:38 2004 +0000 +++ b/include/SDL_events.h Sun Jul 18 22:57:40 2004 +0000 @@ -106,14 +106,14 @@ #define SDL_ALLEVENTS 0xFFFFFFFF /* Application visibility event structure */ -typedef struct { +typedef struct SDL_ActiveEvent { Uint8 type; /* SDL_ACTIVEEVENT */ Uint8 gain; /* Whether given states were gained or lost (1/0) */ Uint8 state; /* A mask of the focus states */ } SDL_ActiveEvent; /* Keyboard event structure */ -typedef struct { +typedef struct SDL_KeyboardEvent { Uint8 type; /* SDL_KEYDOWN or SDL_KEYUP */ Uint8 which; /* The keyboard device index */ Uint8 state; /* SDL_PRESSED or SDL_RELEASED */ @@ -121,7 +121,7 @@ } SDL_KeyboardEvent; /* Mouse motion event structure */ -typedef struct { +typedef struct SDL_MouseMotionEvent { Uint8 type; /* SDL_MOUSEMOTION */ Uint8 which; /* The mouse device index */ Uint8 state; /* The current button state */ @@ -131,7 +131,7 @@ } SDL_MouseMotionEvent; /* Mouse button event structure */ -typedef struct { +typedef struct SDL_MouseButtonEvent { Uint8 type; /* SDL_MOUSEBUTTONDOWN or SDL_MOUSEBUTTONUP */ Uint8 which; /* The mouse device index */ Uint8 button; /* The mouse button index */ @@ -140,7 +140,7 @@ } SDL_MouseButtonEvent; /* Joystick axis motion event structure */ -typedef struct { +typedef struct SDL_JoyAxisEvent { Uint8 type; /* SDL_JOYAXISMOTION */ Uint8 which; /* The joystick device index */ Uint8 axis; /* The joystick axis index */ @@ -148,7 +148,7 @@ } SDL_JoyAxisEvent; /* Joystick trackball motion event structure */ -typedef struct { +typedef struct SDL_JoyBallEvent { Uint8 type; /* SDL_JOYBALLMOTION */ Uint8 which; /* The joystick device index */ Uint8 ball; /* The joystick trackball index */ @@ -157,7 +157,7 @@ } SDL_JoyBallEvent; /* Joystick hat position change event structure */ -typedef struct { +typedef struct SDL_JoyHatEvent { Uint8 type; /* SDL_JOYHATMOTION */ Uint8 which; /* The joystick device index */ Uint8 hat; /* The joystick hat index */ @@ -170,7 +170,7 @@ } SDL_JoyHatEvent; /* Joystick button event structure */ -typedef struct { +typedef struct SDL_JoyButtonEvent { Uint8 type; /* SDL_JOYBUTTONDOWN or SDL_JOYBUTTONUP */ Uint8 which; /* The joystick device index */ Uint8 button; /* The joystick button index */ @@ -181,24 +181,24 @@ When you get this event, you are responsible for setting a new video mode with the new width and height. */ -typedef struct { +typedef struct SDL_ResizeEvent { Uint8 type; /* SDL_VIDEORESIZE */ int w; /* New width */ int h; /* New height */ } SDL_ResizeEvent; /* The "screen redraw" event */ -typedef struct { +typedef struct SDL_ExposeEvent { Uint8 type; /* SDL_VIDEOEXPOSE */ } SDL_ExposeEvent; /* The "quit requested" event */ -typedef struct { +typedef struct SDL_QuitEvent { Uint8 type; /* SDL_QUIT */ } SDL_QuitEvent; /* A user-defined event type */ -typedef struct { +typedef struct SDL_UserEvent { Uint8 type; /* SDL_USEREVENT through SDL_NUMEVENTS-1 */ int code; /* User defined event code */ void *data1; /* User defined data pointer */ @@ -208,7 +208,7 @@ /* If you want to use this event, you should include SDL_syswm.h */ struct SDL_SysWMmsg; typedef struct SDL_SysWMmsg SDL_SysWMmsg; -typedef struct { +typedef struct SDL_SysWMEvent { Uint8 type; SDL_SysWMmsg *msg; } SDL_SysWMEvent;