Mercurial > sdl-ios-xcode
diff test/testsprite2.c @ 3536:0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
SDL_DrawPoints()
SDL_BlendPoints()
SDL_BlendLines()
SDL_DrawLines()
SDL_FillRects()
SDL_BlendRects()
SDL_RenderPoints()
SDL_RenderLines()
SDL_RenderRects()
Renamed SDL_RenderFill() to SDL_RenderRect()
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 09 Dec 2009 15:56:56 +0000 |
parents | 0d7b20a4a629 |
children | 5543db4239e6 |
line wrap: on
line diff
--- a/test/testsprite2.c Mon Dec 07 10:08:24 2009 +0000 +++ b/test/testsprite2.c Wed Dec 09 15:56:56 2009 +0000 @@ -141,7 +141,7 @@ /* Draw a gray background */ SDL_SetRenderDrawColor(0xA0, 0xA0, 0xA0, 0xFF); - SDL_RenderFill(NULL); + SDL_RenderRect(NULL); /* Test points */ SDL_SetRenderDrawColor(0xFF, 0x00, 0x00, 0xFF); @@ -163,25 +163,25 @@ temp.y = 1; temp.w = sprite_w; temp.h = sprite_h; - SDL_RenderFill(&temp); + SDL_RenderRect(&temp); SDL_RenderCopy(sprite, NULL, &temp); temp.x = window_w-sprite_w-1; temp.y = 1; temp.w = sprite_w; temp.h = sprite_h; - SDL_RenderFill(&temp); + SDL_RenderRect(&temp); SDL_RenderCopy(sprite, NULL, &temp); temp.x = 1; temp.y = window_h-sprite_h-1; temp.w = sprite_w; temp.h = sprite_h; - SDL_RenderFill(&temp); + SDL_RenderRect(&temp); SDL_RenderCopy(sprite, NULL, &temp); temp.x = window_w-sprite_w-1; temp.y = window_h-sprite_h-1; temp.w = sprite_w; temp.h = sprite_h; - SDL_RenderFill(&temp); + SDL_RenderRect(&temp); SDL_RenderCopy(sprite, NULL, &temp); /* Test diagonal lines */ @@ -304,7 +304,7 @@ for (i = 0; i < state->num_windows; ++i) { SDL_SelectRenderer(state->windows[i]); SDL_SetRenderDrawColor(0xA0, 0xA0, 0xA0, 0xFF); - SDL_RenderFill(NULL); + SDL_RenderRect(NULL); } if (LoadSprite("icon.bmp") < 0) { quit(2); @@ -350,7 +350,7 @@ case SDL_WINDOWEVENT_EXPOSED: SDL_SelectRenderer(event.window.windowID); SDL_SetRenderDrawColor(0xA0, 0xA0, 0xA0, 0xFF); - SDL_RenderFill(NULL); + SDL_RenderRect(NULL); break; } break;