diff test/testnative.c @ 3536:0267b8b1595c

Added interfaces for batch drawing of points, lines and rects: SDL_DrawPoints() SDL_BlendPoints() SDL_BlendLines() SDL_DrawLines() SDL_FillRects() SDL_BlendRects() SDL_RenderPoints() SDL_RenderLines() SDL_RenderRects() Renamed SDL_RenderFill() to SDL_RenderRect()
author Sam Lantinga <slouken@libsdl.org>
date Wed, 09 Dec 2009 15:56:56 +0000
parents 4cf533f434d8
children f638ded38b8a
line wrap: on
line diff
--- a/test/testnative.c	Mon Dec 07 10:08:24 2009 +0000
+++ b/test/testnative.c	Wed Dec 09 15:56:56 2009 +0000
@@ -83,7 +83,7 @@
     /* Move the sprite, bounce at the wall, and draw */
     n = 0;
     SDL_SetRenderDrawColor(0xA0, 0xA0, 0xA0, 0xFF);
-    SDL_RenderFill(NULL);
+    SDL_RenderRect(NULL);
     for (i = 0; i < NUM_SPRITES; ++i) {
         position = &positions[i];
         velocity = &velocities[i];
@@ -158,7 +158,7 @@
     /* Clear the window, load the sprite and go! */
     SDL_SelectRenderer(window);
     SDL_SetRenderDrawColor(0xA0, 0xA0, 0xA0, 0xFF);
-    SDL_RenderFill(NULL);
+    SDL_RenderRect(NULL);
 
     sprite = LoadSprite(window, "icon.bmp");
     if (!sprite) {
@@ -199,7 +199,7 @@
                 case SDL_WINDOWEVENT_EXPOSED:
                     SDL_SelectRenderer(event.window.windowID);
                     SDL_SetRenderDrawColor(0xA0, 0xA0, 0xA0, 0xFF);
-                    SDL_RenderFill(NULL);
+                    SDL_RenderRect(NULL);
                     break;
                 }
                 break;