Mercurial > sdl-ios-xcode
diff test/automated/render/render.c @ 3536:0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
SDL_DrawPoints()
SDL_BlendPoints()
SDL_BlendLines()
SDL_DrawLines()
SDL_FillRects()
SDL_BlendRects()
SDL_RenderPoints()
SDL_RenderLines()
SDL_RenderRects()
Renamed SDL_RenderFill() to SDL_RenderRect()
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 09 Dec 2009 15:56:56 +0000 |
parents | 61b7f5821576 |
children | 5f038ec1a1af |
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line diff
--- a/test/automated/render/render.c Mon Dec 07 10:08:24 2009 +0000 +++ b/test/automated/render/render.c Wed Dec 09 15:56:56 2009 +0000 @@ -340,9 +340,9 @@ */ /* Clear screen. */ - ret = SDL_RenderFill( NULL ); + ret = SDL_RenderRect( NULL ); /* - if (SDL_ATassert( "SDL_RenderFill", ret == 0)) + if (SDL_ATassert( "SDL_RenderRect", ret == 0)) return -1; */ @@ -387,7 +387,7 @@ ret = SDL_SetRenderDrawColor( 13, 73, 200, SDL_ALPHA_OPAQUE ); if (SDL_ATassert( "SDL_SetRenderDrawColor", ret == 0)) return -1; - ret = SDL_RenderFill( &rect ); + ret = SDL_RenderRect( &rect ); if (SDL_ATassert( "SDL_RenderRect", ret == 0)) return -1; @@ -399,7 +399,7 @@ ret = SDL_SetRenderDrawColor( 200, 0, 100, SDL_ALPHA_OPAQUE ); if (SDL_ATassert( "SDL_SetRenderDrawColor", ret == 0)) return -1; - ret = SDL_RenderFill( &rect ); + ret = SDL_RenderRect( &rect ); if (SDL_ATassert( "SDL_RenderRect", ret == 0)) return -1; @@ -480,8 +480,8 @@ ret = SDL_SetRenderDrawBlendMode( SDL_BLENDMODE_NONE ); if (SDL_ATassert( "SDL_SetRenderDrawBlendMode", ret == 0)) return -1; - ret = SDL_RenderFill( NULL ); - if (SDL_ATassert( "SDL_RenderFill", ret == 0)) + ret = SDL_RenderRect( NULL ); + if (SDL_ATassert( "SDL_RenderRect", ret == 0)) return -1; rect.x = 10; rect.y = 25; @@ -493,8 +493,8 @@ ret = SDL_SetRenderDrawBlendMode( SDL_BLENDMODE_ADD ); if (SDL_ATassert( "SDL_SetRenderDrawBlendMode", ret == 0)) return -1; - ret = SDL_RenderFill( &rect ); - if (SDL_ATassert( "SDL_RenderFill", ret == 0)) + ret = SDL_RenderRect( &rect ); + if (SDL_ATassert( "SDL_RenderRect", ret == 0)) return -1; rect.x = 30; rect.y = 40; @@ -506,8 +506,8 @@ ret = SDL_SetRenderDrawBlendMode( SDL_BLENDMODE_BLEND ); if (SDL_ATassert( "SDL_SetRenderDrawBlendMode", ret == 0)) return -1; - ret = SDL_RenderFill( &rect ); - if (SDL_ATassert( "SDL_RenderFill", ret == 0)) + ret = SDL_RenderRect( &rect ); + if (SDL_ATassert( "SDL_RenderRect", ret == 0)) return -1; rect.x = 25; rect.y = 25; @@ -519,8 +519,8 @@ ret = SDL_SetRenderDrawBlendMode( SDL_BLENDMODE_MOD ); if (SDL_ATassert( "SDL_SetRenderDrawBlendMode", ret == 0)) return -1; - ret = SDL_RenderFill( &rect ); - if (SDL_ATassert( "SDL_RenderFill", ret == 0)) + ret = SDL_RenderRect( &rect ); + if (SDL_ATassert( "SDL_RenderRect", ret == 0)) return -1; /* Draw blended lines, lines for everyone. */