Mercurial > sdl-ios-xcode
diff include/SDL_audio.h @ 1967:01e29c3e9a29
In general, fill in pointers to structures, rather than return them.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 05 Aug 2006 22:34:23 +0000 |
parents | 071b6598d48f |
children | ee73925ddf14 |
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--- a/include/SDL_audio.h Sat Aug 05 17:12:22 2006 +0000 +++ b/include/SDL_audio.h Sat Aug 05 22:34:23 2006 +0000 @@ -237,7 +237,8 @@ * Must be a value between 0 and (number of audio devices-1). * Only valid after a successfully initializing the audio subsystem. */ -extern DECLSPEC const char *SDLCALL SDL_GetAudioDevice(int index, int iscapture); +extern DECLSPEC const char *SDLCALL SDL_GetAudioDevice(int index, + int iscapture); /* @@ -245,11 +246,14 @@ * equivalent to SDL_OpenAudio(). Returns 0 on error, a valid device ID * on success. */ -extern DECLSPEC SDL_AudioDeviceID SDLCALL SDL_OpenAudioDevice( - const char * device, - int iscapture, - const SDL_AudioSpec * desired, - SDL_AudioSpec * obtained); +extern DECLSPEC SDL_AudioDeviceID SDLCALL SDL_OpenAudioDevice(const char + *device, + int iscapture, + const + SDL_AudioSpec * + desired, + SDL_AudioSpec * + obtained); @@ -264,8 +268,8 @@ } SDL_audiostatus; extern DECLSPEC SDL_audiostatus SDLCALL SDL_GetAudioStatus(void); -extern DECLSPEC SDL_audiostatus SDLCALL SDL_GetAudioDeviceStatus( - SDL_AudioDeviceID dev); +extern DECLSPEC SDL_audiostatus SDLCALL +SDL_GetAudioDeviceStatus(SDL_AudioDeviceID dev); /* * This function pauses and unpauses the audio callback processing. @@ -352,7 +356,8 @@ * using the format of audio device 1. Thus it can be used when no audio * device is open at all. */ -extern DECLSPEC void SDLCALL SDL_MixAudioFormat(Uint8 * dst, const Uint8 * src, +extern DECLSPEC void SDLCALL SDL_MixAudioFormat(Uint8 * dst, + const Uint8 * src, SDL_AudioFormat format, Uint32 len, int volume);