Mercurial > sdl-ios-xcode
comparison src/video/x11/SDL_x11mouse.c @ 79:ffadd05de74d
Allow the user to override the relative mouse mode.
They almost never want to do this, as it seriously affects
applications that rely on continuous relative mouse motion.
author | Sam Lantinga <slouken@lokigames.com> |
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date | Sat, 23 Jun 2001 22:00:59 +0000 |
parents | e9582f471c02 |
children | 8806bc1eb80e |
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78:e9582f471c02 | 79:ffadd05de74d |
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227 } | 227 } |
228 | 228 |
229 /* Check to see if we need to enter or leave mouse relative mode */ | 229 /* Check to see if we need to enter or leave mouse relative mode */ |
230 void X11_CheckMouseModeNoLock(_THIS) | 230 void X11_CheckMouseModeNoLock(_THIS) |
231 { | 231 { |
232 char *env_override; | |
233 int enable_relative = 1; | |
234 | |
235 /* Allow the user to override the relative mouse mode. | |
236 They almost never want to do this, as it seriously affects | |
237 applications that rely on continuous relative mouse motion. | |
238 */ | |
239 env_override = getenv("SDL_MOUSE_NORELATIVE"); | |
240 if ( env_override ) { | |
241 enable_relative = atoi(env_override); | |
242 } | |
243 | |
232 /* If the mouse is hidden and input is grabbed, we use relative mode */ | 244 /* If the mouse is hidden and input is grabbed, we use relative mode */ |
233 if ( !(SDL_cursorstate & CURSOR_VISIBLE) && | 245 if ( enable_relative && |
246 !(SDL_cursorstate & CURSOR_VISIBLE) && | |
234 (this->input_grab != SDL_GRAB_OFF) && | 247 (this->input_grab != SDL_GRAB_OFF) && |
235 (SDL_GetAppState() & SDL_APPACTIVE) && | 248 (SDL_GetAppState() & SDL_APPACTIVE) ) { |
236 !getenv("SDL_MOUSE_NORELATIVE") ) { | |
237 if ( ! mouse_relative ) { | 249 if ( ! mouse_relative ) { |
238 X11_EnableDGAMouse(this); | 250 X11_EnableDGAMouse(this); |
239 if ( ! (using_dga & DGA_MOUSE) ) { | 251 if ( ! (using_dga & DGA_MOUSE) ) { |
240 char *xmouse_accel; | 252 char *xmouse_accel; |
241 | 253 |