Mercurial > sdl-ios-xcode
comparison include/SDL_haptic.h @ 2501:ff12f79dfc8d gsoc2008_force_feedback
Fixed mistake in example.
author | Edgar Simo <bobbens@gmail.com> |
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date | Mon, 07 Jul 2008 11:51:28 +0000 |
parents | 5251d0510b7e |
children | 5356ca0c36a3 |
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2500:5251d0510b7e | 2501:ff12f79dfc8d |
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58 * | 58 * |
59 * // Create the effect | 59 * // Create the effect |
60 * memset( &effect, 0, sizeof(SDL_HapticEffect) ); // 0 is safe default | 60 * memset( &effect, 0, sizeof(SDL_HapticEffect) ); // 0 is safe default |
61 * effect.type = SDL_HAPTIC_SINE; | 61 * effect.type = SDL_HAPTIC_SINE; |
62 * effect.periodic.direction.type = SDL_HAPTIC_POLAR; // Polar coordinates | 62 * effect.periodic.direction.type = SDL_HAPTIC_POLAR; // Polar coordinates |
63 * effect.periodic.direction.dir[0] = 180000; // Force comes from south | 63 * effect.periodic.direction.dir[0] = 18000; // Force comes from south |
64 * effect.periodic.period = 1000; // 1000 ms | 64 * effect.periodic.period = 1000; // 1000 ms |
65 * effect.periodic.magnitude = 20000; // 20000/32767 strength | 65 * effect.periodic.magnitude = 20000; // 20000/32767 strength |
66 * effect.periodic.length = 5000; // 5 seconds long | 66 * effect.periodic.length = 5000; // 5 seconds long |
67 * effect.periodic.attack_length = 1000; // Takes 1 second to get max strength | 67 * effect.periodic.attack_length = 1000; // Takes 1 second to get max strength |
68 * effect.periodic.fade_length = 1000; // Takes 1 second to fade away | 68 * effect.periodic.fade_length = 1000; // Takes 1 second to fade away |