Mercurial > sdl-ios-xcode
comparison src/video/SDL_video.c @ 1141:fe1fa56dcbc6
If couldn't load a needed GL symbol in SDL_SetVideoMode(), report it more
specifically. Patch by Anders F Bj�rklund <afb@algonet.se>.
--ryan.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Thu, 08 Sep 2005 18:26:56 +0000 |
parents | af8b0f9ac2f4 |
children | 19d8949b4584 |
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1140:af8b0f9ac2f4 | 1141:fe1fa56dcbc6 |
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754 #else | 754 #else |
755 #define SDL_PROC(ret,func,params) \ | 755 #define SDL_PROC(ret,func,params) \ |
756 do { \ | 756 do { \ |
757 video->func = SDL_GL_GetProcAddress(#func); \ | 757 video->func = SDL_GL_GetProcAddress(#func); \ |
758 if ( ! video->func ) { \ | 758 if ( ! video->func ) { \ |
759 SDL_SetError("Couldn't load GL function: %s\n", #func); \ | 759 SDL_SetError("Couldn't load GL function %s: %s\n", #func, SDL_GetError()); \ |
760 return(NULL); \ | 760 return(NULL); \ |
761 } \ | 761 } \ |
762 } while ( 0 ); | 762 } while ( 0 ); |
763 | 763 |
764 #endif /* __SDL_NOGETPROCADDR__ */ | 764 #endif /* __SDL_NOGETPROCADDR__ */ |