Mercurial > sdl-ios-xcode
comparison include/SDL_audio.h @ 4079:fda6e33893b7 SDL-1.2
Always advertise hardware palette, since Windows will remap colors for us.
We do grab the system colors if the application requested fullscreen or a
real hardware palette.
This allows gamma fading, etc. to work, and is what previous versions did.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 16 Jul 2007 05:08:20 +0000 |
parents | c71e05b4dc2e |
children | 8b9d79e7eacf c121d94672cb a1b03ba2fcd0 |
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4078:5e6f2972f963 | 4079:fda6e33893b7 |
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