comparison src/video/SDL_video.c @ 4140:fc69b552ee32 SDL-1.2

Date: Thu, 28 Feb 2008 22:54:29 +0100 From: Sylvain Beucler Subject: [SDL] SDL window resize and flicker I have a resizable SDL window, and when it's resized, the surface goes black _and_ is flushed to screen before I have a chance to redraw it. This causes flicker. The super-small attached patch fixes this issue by avoiding a SDL_Flip() right after the window resize. What do you think? This SDL_ClearSurface function is only called once in the code, in SDL_SetVideoMode, and as far as I can tell the patch doesn't introduce other changes than getting rid of the flicker.
author Sam Lantinga <slouken@libsdl.org>
date Fri, 29 Feb 2008 13:57:49 +0000
parents 604321d3575e
children 4433ef2a1802
comparison
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4139:568c9b3c0167 4140:fc69b552ee32
501 SDL_FillRect(surface, NULL, black); 501 SDL_FillRect(surface, NULL, black);
502 if ((surface->flags&SDL_HWSURFACE) && (surface->flags&SDL_DOUBLEBUF)) { 502 if ((surface->flags&SDL_HWSURFACE) && (surface->flags&SDL_DOUBLEBUF)) {
503 SDL_Flip(surface); 503 SDL_Flip(surface);
504 SDL_FillRect(surface, NULL, black); 504 SDL_FillRect(surface, NULL, black);
505 } 505 }
506 SDL_Flip(surface);
507 } 506 }
508 507
509 /* 508 /*
510 * Create a shadow surface suitable for fooling the app. :-) 509 * Create a shadow surface suitable for fooling the app. :-)
511 */ 510 */