Mercurial > sdl-ios-xcode
comparison VisualC/SDL/SDL_VS2010.vcxproj @ 5157:fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 02 Feb 2011 14:34:54 -0800 |
parents | e594f07297a9 |
children | 307ccc9c135e |
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5156:3e4086b3bcd2 | 5157:fb424691cfc7 |
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73 </PropertyGroup> | 73 </PropertyGroup> |
74 <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> | 74 <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> |
75 <PreBuildEvent> | 75 <PreBuildEvent> |
76 <Message>Making sure basic SDL headers are in place...</Message> | 76 <Message>Making sure basic SDL headers are in place...</Message> |
77 <Command>echo Copying SDL_config_windows.h to SDL_config.h... | 77 <Command>echo Copying SDL_config_windows.h to SDL_config.h... |
78 copy /Y "$(ProjectDir)\..\..\include\SDL_config_windows.h" "$(ProjectDir)\..\..\include\SDL_config.h" | 78 xcopy /d /q /y "$(ProjectDir)\..\..\include\SDL_config_windows.h" "$(ProjectDir)\..\..\include\SDL_config.h" |
79 | 79 |
80 if exist "$(ProjectDir)\..\..\include\SDL_revision.h" goto SDLREVISIONOKAY | 80 if exist "$(ProjectDir)\..\..\include\SDL_revision.h" goto SDLREVISIONOKAY |
81 echo Creating stub SDL_revision.h file... | 81 echo Creating stub SDL_revision.h file... |
82 echo #define SDL_REVISION "hg-0:baadf00d" >"$(ProjectDir)\..\..\include\SDL_revision.h" | 82 echo #define SDL_REVISION "hg-0:baadf00d" >"$(ProjectDir)\..\..\include\SDL_revision.h" |
83 :SDLREVISIONOKAY | 83 :SDLREVISIONOKAY |
151 </ItemDefinitionGroup> | 151 </ItemDefinitionGroup> |
152 <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> | 152 <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> |
153 <PreBuildEvent> | 153 <PreBuildEvent> |
154 <Message>Making sure basic SDL headers are in place...</Message> | 154 <Message>Making sure basic SDL headers are in place...</Message> |
155 <Command>echo Copying SDL_config_windows.h to SDL_config.h... | 155 <Command>echo Copying SDL_config_windows.h to SDL_config.h... |
156 copy /Y "$(ProjectDir)\..\..\include\SDL_config_windows.h" "$(ProjectDir)\..\..\include\SDL_config.h" | 156 xcopy /d /q /y "$(ProjectDir)\..\..\include\SDL_config_windows.h" "$(ProjectDir)\..\..\include\SDL_config.h" |
157 | 157 |
158 if exist "$(ProjectDir)\..\..\include\SDL_revision.h" goto SDLREVISIONOKAY | 158 if exist "$(ProjectDir)\..\..\include\SDL_revision.h" goto SDLREVISIONOKAY |
159 echo Creating stub SDL_revision.h file... | 159 echo Creating stub SDL_revision.h file... |
160 echo #define SDL_REVISION "hg-0:baadf00d" >"$(ProjectDir)\..\..\include\SDL_revision.h" | 160 echo #define SDL_REVISION "hg-0:baadf00d" >"$(ProjectDir)\..\..\include\SDL_revision.h" |
161 :SDLREVISIONOKAY | 161 :SDLREVISIONOKAY |
229 <ItemGroup> | 229 <ItemGroup> |
230 <ClInclude Include="..\..\include\SDL.h" /> | 230 <ClInclude Include="..\..\include\SDL.h" /> |
231 <ClInclude Include="..\..\include\SDL_assert.h" /> | 231 <ClInclude Include="..\..\include\SDL_assert.h" /> |
232 <ClInclude Include="..\..\include\SDL_atomic.h" /> | 232 <ClInclude Include="..\..\include\SDL_atomic.h" /> |
233 <ClInclude Include="..\..\include\SDL_audio.h" /> | 233 <ClInclude Include="..\..\include\SDL_audio.h" /> |
234 <ClInclude Include="..\..\include\SDL_blendmode.h" /> | |
234 <ClInclude Include="..\..\include\SDL_clipboard.h" /> | 235 <ClInclude Include="..\..\include\SDL_clipboard.h" /> |
235 <ClInclude Include="..\..\include\SDL_compat.h" /> | 236 <ClInclude Include="..\..\include\SDL_compat.h" /> |
236 <ClInclude Include="..\..\include\SDL_config.h" /> | 237 <ClInclude Include="..\..\include\SDL_config.h" /> |
237 <ClInclude Include="..\..\include\SDL_config_windows.h" /> | 238 <ClInclude Include="..\..\include\SDL_config_windows.h" /> |
238 <ClInclude Include="..\..\include\SDL_copying.h" /> | 239 <ClInclude Include="..\..\include\SDL_copying.h" /> |
239 <ClInclude Include="..\..\include\SDL_cpuinfo.h" /> | 240 <ClInclude Include="..\..\include\SDL_cpuinfo.h" /> |
240 <ClInclude Include="..\..\include\SDL_endian.h" /> | 241 <ClInclude Include="..\..\include\SDL_endian.h" /> |
241 <ClInclude Include="..\..\include\SDL_error.h" /> | 242 <ClInclude Include="..\..\include\SDL_error.h" /> |
242 <ClInclude Include="..\..\include\SDL_events.h" /> | 243 <ClInclude Include="..\..\include\SDL_events.h" /> |
244 <ClInclude Include="..\..\include\SDL_gesture.h" /> | |
243 <ClInclude Include="..\..\include\SDL_haptic.h" /> | 245 <ClInclude Include="..\..\include\SDL_haptic.h" /> |
246 <ClInclude Include="..\..\include\SDL_input.h" /> | |
244 <ClInclude Include="..\..\include\SDL_joystick.h" /> | 247 <ClInclude Include="..\..\include\SDL_joystick.h" /> |
245 <ClInclude Include="..\..\include\SDL_keyboard.h" /> | 248 <ClInclude Include="..\..\include\SDL_keyboard.h" /> |
246 <ClInclude Include="..\..\include\SDL_keysym.h" /> | 249 <ClInclude Include="..\..\include\SDL_keysym.h" /> |
247 <ClInclude Include="..\..\include\SDL_loadso.h" /> | 250 <ClInclude Include="..\..\include\SDL_loadso.h" /> |
248 <ClInclude Include="..\..\include\SDL_main.h" /> | 251 <ClInclude Include="..\..\include\SDL_main.h" /> |
254 <ClInclude Include="..\..\include\SDL_pixels.h" /> | 257 <ClInclude Include="..\..\include\SDL_pixels.h" /> |
255 <ClInclude Include="..\..\include\SDL_platform.h" /> | 258 <ClInclude Include="..\..\include\SDL_platform.h" /> |
256 <ClInclude Include="..\..\include\SDL_power.h" /> | 259 <ClInclude Include="..\..\include\SDL_power.h" /> |
257 <ClInclude Include="..\..\include\SDL_quit.h" /> | 260 <ClInclude Include="..\..\include\SDL_quit.h" /> |
258 <ClInclude Include="..\..\include\SDL_rect.h" /> | 261 <ClInclude Include="..\..\include\SDL_rect.h" /> |
262 <ClInclude Include="..\..\include\SDL_render.h" /> | |
259 <ClInclude Include="..\..\include\SDL_revision.h" /> | 263 <ClInclude Include="..\..\include\SDL_revision.h" /> |
260 <ClInclude Include="..\..\include\SDL_rwops.h" /> | 264 <ClInclude Include="..\..\include\SDL_rwops.h" /> |
261 <ClInclude Include="..\..\include\SDL_scancode.h" /> | 265 <ClInclude Include="..\..\include\SDL_scancode.h" /> |
262 <ClInclude Include="..\..\include\SDL_shape.h" /> | 266 <ClInclude Include="..\..\include\SDL_shape.h" /> |
263 <ClInclude Include="..\..\include\SDL_stdinc.h" /> | 267 <ClInclude Include="..\..\include\SDL_stdinc.h" /> |
264 <ClInclude Include="..\..\include\SDL_surface.h" /> | 268 <ClInclude Include="..\..\include\SDL_surface.h" /> |
265 <ClInclude Include="..\..\include\SDL_syswm.h" /> | 269 <ClInclude Include="..\..\include\SDL_syswm.h" /> |
266 <ClInclude Include="..\..\include\SDL_thread.h" /> | 270 <ClInclude Include="..\..\include\SDL_thread.h" /> |
267 <ClInclude Include="..\..\include\SDL_timer.h" /> | 271 <ClInclude Include="..\..\include\SDL_timer.h" /> |
272 <ClInclude Include="..\..\include\SDL_touch.h" /> | |
268 <ClInclude Include="..\..\include\SDL_types.h" /> | 273 <ClInclude Include="..\..\include\SDL_types.h" /> |
269 <ClInclude Include="..\..\include\SDL_version.h" /> | 274 <ClInclude Include="..\..\include\SDL_version.h" /> |
270 <ClInclude Include="..\..\include\SDL_video.h" /> | 275 <ClInclude Include="..\..\include\SDL_video.h" /> |
271 <ClInclude Include="..\..\src\core\windows\SDL_windows.h" /> | 276 <ClInclude Include="..\..\src\core\windows\SDL_windows.h" /> |
272 <ClInclude Include="..\..\src\events\blank_cursor.h" /> | 277 <ClInclude Include="..\..\src\events\blank_cursor.h" /> |
275 <ClInclude Include="..\..\src\events\SDL_clipboardevents_c.h" /> | 280 <ClInclude Include="..\..\src\events\SDL_clipboardevents_c.h" /> |
276 <ClInclude Include="..\..\src\events\SDL_gesture_c.h" /> | 281 <ClInclude Include="..\..\src\events\SDL_gesture_c.h" /> |
277 <ClInclude Include="..\..\src\events\SDL_touch_c.h" /> | 282 <ClInclude Include="..\..\src\events\SDL_touch_c.h" /> |
278 <ClInclude Include="..\..\src\libm\math.h" /> | 283 <ClInclude Include="..\..\src\libm\math.h" /> |
279 <ClInclude Include="..\..\src\libm\math_private.h" /> | 284 <ClInclude Include="..\..\src\libm\math_private.h" /> |
285 <ClInclude Include="..\..\src\render\SDL_sysrender.h" /> | |
280 <ClInclude Include="..\..\src\video\mmx.h" /> | 286 <ClInclude Include="..\..\src\video\mmx.h" /> |
281 <ClInclude Include="..\..\src\video\SDL_alphamult.h" /> | 287 <ClInclude Include="..\..\src\video\SDL_alphamult.h" /> |
282 <ClInclude Include="..\..\src\audio\SDL_audio_c.h" /> | 288 <ClInclude Include="..\..\src\audio\SDL_audio_c.h" /> |
283 <ClInclude Include="..\..\src\audio\SDL_audiodev_c.h" /> | 289 <ClInclude Include="..\..\src\audio\SDL_audiodev_c.h" /> |
284 <ClInclude Include="..\..\src\audio\SDL_audiomem.h" /> | 290 <ClInclude Include="..\..\src\audio\SDL_audiomem.h" /> |
285 <ClInclude Include="..\..\src\video\SDL_blit.h" /> | 291 <ClInclude Include="..\..\src\video\SDL_blit.h" /> |
286 <ClInclude Include="..\..\src\video\SDL_blit_auto.h" /> | 292 <ClInclude Include="..\..\src\video\SDL_blit_auto.h" /> |
287 <ClInclude Include="..\..\src\video\SDL_blit_copy.h" /> | 293 <ClInclude Include="..\..\src\video\SDL_blit_copy.h" /> |
288 <ClInclude Include="..\..\src\video\SDL_blit_slow.h" /> | 294 <ClInclude Include="..\..\src\video\SDL_blit_slow.h" /> |
289 <ClInclude Include="..\..\src\video\SDL_shape_internals.h" /> | 295 <ClInclude Include="..\..\src\video\SDL_shape_internals.h" /> |
290 <ClInclude Include="..\..\src\video\windows\SDL_d3drender.h" /> | |
291 <ClInclude Include="..\..\src\audio\windib\SDL_dibaudio.h" /> | 296 <ClInclude Include="..\..\src\audio\windib\SDL_dibaudio.h" /> |
292 <ClInclude Include="..\..\src\audio\disk\SDL_diskaudio.h" /> | 297 <ClInclude Include="..\..\src\audio\disk\SDL_diskaudio.h" /> |
293 <ClInclude Include="..\..\src\video\SDL_draw.h" /> | 298 <ClInclude Include="..\..\src\video\SDL_draw.h" /> |
294 <ClInclude Include="..\..\src\audio\dummy\SDL_dummyaudio.h" /> | 299 <ClInclude Include="..\..\src\audio\dummy\SDL_dummyaudio.h" /> |
295 <ClInclude Include="..\..\src\audio\windx5\SDL_dx5audio.h" /> | 300 <ClInclude Include="..\..\src\audio\windx5\SDL_dx5audio.h" /> |
304 <ClInclude Include="..\..\src\audio\SDL_mixer_m68k.h" /> | 309 <ClInclude Include="..\..\src\audio\SDL_mixer_m68k.h" /> |
305 <ClInclude Include="..\..\src\audio\SDL_mixer_MMX.h" /> | 310 <ClInclude Include="..\..\src\audio\SDL_mixer_MMX.h" /> |
306 <ClInclude Include="..\..\src\audio\SDL_mixer_MMX_VC.h" /> | 311 <ClInclude Include="..\..\src\audio\SDL_mixer_MMX_VC.h" /> |
307 <ClInclude Include="..\..\src\events\SDL_mouse_c.h" /> | 312 <ClInclude Include="..\..\src\events\SDL_mouse_c.h" /> |
308 <ClInclude Include="..\..\src\video\dummy\SDL_nullevents_c.h" /> | 313 <ClInclude Include="..\..\src\video\dummy\SDL_nullevents_c.h" /> |
309 <ClInclude Include="..\..\src\video\dummy\SDL_nullrender_c.h" /> | |
310 <ClInclude Include="..\..\src\video\dummy\SDL_nullvideo.h" /> | 314 <ClInclude Include="..\..\src\video\dummy\SDL_nullvideo.h" /> |
311 <ClInclude Include="..\..\src\video\SDL_pixels_c.h" /> | 315 <ClInclude Include="..\..\src\video\SDL_pixels_c.h" /> |
312 <ClInclude Include="..\..\src\video\SDL_rect_c.h" /> | 316 <ClInclude Include="..\..\src\video\SDL_rect_c.h" /> |
313 <ClInclude Include="..\..\src\video\SDL_renderer_gl.h" /> | |
314 <ClInclude Include="..\..\src\video\SDL_renderer_sw.h" /> | |
315 <ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" /> | 317 <ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" /> |
316 <ClInclude Include="..\..\src\video\SDL_stretch_c.h" /> | 318 <ClInclude Include="..\..\src\video\SDL_stretch_c.h" /> |
317 <ClInclude Include="..\..\src\audio\SDL_sysaudio.h" /> | 319 <ClInclude Include="..\..\src\audio\SDL_sysaudio.h" /> |
318 <ClInclude Include="..\..\src\events\SDL_sysevents.h" /> | 320 <ClInclude Include="..\..\src\events\SDL_sysevents.h" /> |
319 <ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" /> | 321 <ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" /> |
358 <ClCompile Include="..\..\src\libm\s_cos.c" /> | 360 <ClCompile Include="..\..\src\libm\s_cos.c" /> |
359 <ClCompile Include="..\..\src\libm\s_fabs.c" /> | 361 <ClCompile Include="..\..\src\libm\s_fabs.c" /> |
360 <ClCompile Include="..\..\src\libm\s_floor.c" /> | 362 <ClCompile Include="..\..\src\libm\s_floor.c" /> |
361 <ClCompile Include="..\..\src\libm\s_scalbn.c" /> | 363 <ClCompile Include="..\..\src\libm\s_scalbn.c" /> |
362 <ClCompile Include="..\..\src\libm\s_sin.c" /> | 364 <ClCompile Include="..\..\src\libm\s_sin.c" /> |
365 <ClCompile Include="..\..\src\render\direct3d\SDL_d3drender.c" /> | |
366 <ClCompile Include="..\..\src\render\opengl\SDL_renderer_gl.c" /> | |
367 <ClCompile Include="..\..\src\render\SDL_render.c" /> | |
368 <ClCompile Include="..\..\src\render\software\SDL_renderer_sw.c" /> | |
363 <ClCompile Include="..\..\src\SDL.c" /> | 369 <ClCompile Include="..\..\src\SDL.c" /> |
364 <ClCompile Include="..\..\src\video\SDL_alphamult.c" /> | 370 <ClCompile Include="..\..\src\video\SDL_alphamult.c" /> |
365 <ClCompile Include="..\..\src\SDL_assert.c" /> | 371 <ClCompile Include="..\..\src\SDL_assert.c" /> |
366 <ClCompile Include="..\..\src\atomic\SDL_atomic.c" /> | 372 <ClCompile Include="..\..\src\atomic\SDL_atomic.c" /> |
367 <ClCompile Include="..\..\src\atomic\SDL_spinlock.c" /> | 373 <ClCompile Include="..\..\src\atomic\SDL_spinlock.c" /> |
384 <ClCompile Include="..\..\src\video\SDL_bmp.c" /> | 390 <ClCompile Include="..\..\src\video\SDL_bmp.c" /> |
385 <ClCompile Include="..\..\src\SDL_compat.c" /> | 391 <ClCompile Include="..\..\src\SDL_compat.c" /> |
386 <ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c" /> | 392 <ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c" /> |
387 <ClCompile Include="..\..\src\video\SDL_clipboard.c" /> | 393 <ClCompile Include="..\..\src\video\SDL_clipboard.c" /> |
388 <ClCompile Include="..\..\src\video\SDL_shape.c" /> | 394 <ClCompile Include="..\..\src\video\SDL_shape.c" /> |
389 <ClCompile Include="..\..\src\video\windows\SDL_d3drender.c" /> | |
390 <ClCompile Include="..\..\src\audio\windib\SDL_dibaudio.c" /> | 395 <ClCompile Include="..\..\src\audio\windib\SDL_dibaudio.c" /> |
391 <ClCompile Include="..\..\src\audio\disk\SDL_diskaudio.c" /> | 396 <ClCompile Include="..\..\src\audio\disk\SDL_diskaudio.c" /> |
392 <ClCompile Include="..\..\src\video\SDL_drawline.c" /> | 397 <ClCompile Include="..\..\src\video\SDL_drawline.c" /> |
393 <ClCompile Include="..\..\src\video\SDL_drawpoint.c" /> | 398 <ClCompile Include="..\..\src\video\SDL_drawpoint.c" /> |
394 <ClCompile Include="..\..\src\video\SDL_drawrect.c" /> | 399 <ClCompile Include="..\..\src\video\SDL_drawrect.c" /> |
411 <ClCompile Include="..\..\src\audio\SDL_mixer_MMX.c" /> | 416 <ClCompile Include="..\..\src\audio\SDL_mixer_MMX.c" /> |
412 <ClCompile Include="..\..\src\audio\SDL_mixer_MMX_VC.c" /> | 417 <ClCompile Include="..\..\src\audio\SDL_mixer_MMX_VC.c" /> |
413 <ClCompile Include="..\..\src\joystick\windows\SDL_mmjoystick.c" /> | 418 <ClCompile Include="..\..\src\joystick\windows\SDL_mmjoystick.c" /> |
414 <ClCompile Include="..\..\src\events\SDL_mouse.c" /> | 419 <ClCompile Include="..\..\src\events\SDL_mouse.c" /> |
415 <ClCompile Include="..\..\src\video\dummy\SDL_nullevents.c" /> | 420 <ClCompile Include="..\..\src\video\dummy\SDL_nullevents.c" /> |
416 <ClCompile Include="..\..\src\video\dummy\SDL_nullrender.c" /> | |
417 <ClCompile Include="..\..\src\video\dummy\SDL_nullvideo.c" /> | 421 <ClCompile Include="..\..\src\video\dummy\SDL_nullvideo.c" /> |
418 <ClCompile Include="..\..\src\video\SDL_pixels.c" /> | 422 <ClCompile Include="..\..\src\video\SDL_pixels.c" /> |
419 <ClCompile Include="..\..\src\power\SDL_power.c" /> | 423 <ClCompile Include="..\..\src\power\SDL_power.c" /> |
420 <ClCompile Include="..\..\src\stdlib\SDL_qsort.c" /> | 424 <ClCompile Include="..\..\src\stdlib\SDL_qsort.c" /> |
421 <ClCompile Include="..\..\src\events\SDL_quit.c" /> | 425 <ClCompile Include="..\..\src\events\SDL_quit.c" /> |
422 <ClCompile Include="..\..\src\video\SDL_rect.c" /> | 426 <ClCompile Include="..\..\src\video\SDL_rect.c" /> |
423 <ClCompile Include="..\..\src\video\SDL_renderer_gl.c" /> | |
424 <ClCompile Include="..\..\src\video\SDL_renderer_sw.c" /> | |
425 <ClCompile Include="..\..\src\video\SDL_RLEaccel.c" /> | 427 <ClCompile Include="..\..\src\video\SDL_RLEaccel.c" /> |
426 <ClCompile Include="..\..\src\file\SDL_rwops.c" /> | 428 <ClCompile Include="..\..\src\file\SDL_rwops.c" /> |
427 <ClCompile Include="..\..\src\stdlib\SDL_stdlib.c" /> | 429 <ClCompile Include="..\..\src\stdlib\SDL_stdlib.c" /> |
428 <ClCompile Include="..\..\src\video\SDL_stretch.c" /> | 430 <ClCompile Include="..\..\src\video\SDL_stretch.c" /> |
429 <ClCompile Include="..\..\src\stdlib\SDL_string.c" /> | 431 <ClCompile Include="..\..\src\stdlib\SDL_string.c" /> |