comparison VisualC/SDL/SDL_VS2010.vcxproj @ 5157:fb424691cfc7

Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
author Sam Lantinga <slouken@libsdl.org>
date Wed, 02 Feb 2011 14:34:54 -0800
parents e594f07297a9
children 307ccc9c135e
comparison
equal deleted inserted replaced
5156:3e4086b3bcd2 5157:fb424691cfc7
73 </PropertyGroup> 73 </PropertyGroup>
74 <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> 74 <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
75 <PreBuildEvent> 75 <PreBuildEvent>
76 <Message>Making sure basic SDL headers are in place...</Message> 76 <Message>Making sure basic SDL headers are in place...</Message>
77 <Command>echo Copying SDL_config_windows.h to SDL_config.h... 77 <Command>echo Copying SDL_config_windows.h to SDL_config.h...
78 copy /Y "$(ProjectDir)\..\..\include\SDL_config_windows.h" "$(ProjectDir)\..\..\include\SDL_config.h" 78 xcopy /d /q /y "$(ProjectDir)\..\..\include\SDL_config_windows.h" "$(ProjectDir)\..\..\include\SDL_config.h"
79 79
80 if exist "$(ProjectDir)\..\..\include\SDL_revision.h" goto SDLREVISIONOKAY 80 if exist "$(ProjectDir)\..\..\include\SDL_revision.h" goto SDLREVISIONOKAY
81 echo Creating stub SDL_revision.h file... 81 echo Creating stub SDL_revision.h file...
82 echo #define SDL_REVISION "hg-0:baadf00d" &gt;"$(ProjectDir)\..\..\include\SDL_revision.h" 82 echo #define SDL_REVISION "hg-0:baadf00d" &gt;"$(ProjectDir)\..\..\include\SDL_revision.h"
83 :SDLREVISIONOKAY 83 :SDLREVISIONOKAY
151 </ItemDefinitionGroup> 151 </ItemDefinitionGroup>
152 <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> 152 <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
153 <PreBuildEvent> 153 <PreBuildEvent>
154 <Message>Making sure basic SDL headers are in place...</Message> 154 <Message>Making sure basic SDL headers are in place...</Message>
155 <Command>echo Copying SDL_config_windows.h to SDL_config.h... 155 <Command>echo Copying SDL_config_windows.h to SDL_config.h...
156 copy /Y "$(ProjectDir)\..\..\include\SDL_config_windows.h" "$(ProjectDir)\..\..\include\SDL_config.h" 156 xcopy /d /q /y "$(ProjectDir)\..\..\include\SDL_config_windows.h" "$(ProjectDir)\..\..\include\SDL_config.h"
157 157
158 if exist "$(ProjectDir)\..\..\include\SDL_revision.h" goto SDLREVISIONOKAY 158 if exist "$(ProjectDir)\..\..\include\SDL_revision.h" goto SDLREVISIONOKAY
159 echo Creating stub SDL_revision.h file... 159 echo Creating stub SDL_revision.h file...
160 echo #define SDL_REVISION "hg-0:baadf00d" &gt;"$(ProjectDir)\..\..\include\SDL_revision.h" 160 echo #define SDL_REVISION "hg-0:baadf00d" &gt;"$(ProjectDir)\..\..\include\SDL_revision.h"
161 :SDLREVISIONOKAY 161 :SDLREVISIONOKAY
229 <ItemGroup> 229 <ItemGroup>
230 <ClInclude Include="..\..\include\SDL.h" /> 230 <ClInclude Include="..\..\include\SDL.h" />
231 <ClInclude Include="..\..\include\SDL_assert.h" /> 231 <ClInclude Include="..\..\include\SDL_assert.h" />
232 <ClInclude Include="..\..\include\SDL_atomic.h" /> 232 <ClInclude Include="..\..\include\SDL_atomic.h" />
233 <ClInclude Include="..\..\include\SDL_audio.h" /> 233 <ClInclude Include="..\..\include\SDL_audio.h" />
234 <ClInclude Include="..\..\include\SDL_blendmode.h" />
234 <ClInclude Include="..\..\include\SDL_clipboard.h" /> 235 <ClInclude Include="..\..\include\SDL_clipboard.h" />
235 <ClInclude Include="..\..\include\SDL_compat.h" /> 236 <ClInclude Include="..\..\include\SDL_compat.h" />
236 <ClInclude Include="..\..\include\SDL_config.h" /> 237 <ClInclude Include="..\..\include\SDL_config.h" />
237 <ClInclude Include="..\..\include\SDL_config_windows.h" /> 238 <ClInclude Include="..\..\include\SDL_config_windows.h" />
238 <ClInclude Include="..\..\include\SDL_copying.h" /> 239 <ClInclude Include="..\..\include\SDL_copying.h" />
239 <ClInclude Include="..\..\include\SDL_cpuinfo.h" /> 240 <ClInclude Include="..\..\include\SDL_cpuinfo.h" />
240 <ClInclude Include="..\..\include\SDL_endian.h" /> 241 <ClInclude Include="..\..\include\SDL_endian.h" />
241 <ClInclude Include="..\..\include\SDL_error.h" /> 242 <ClInclude Include="..\..\include\SDL_error.h" />
242 <ClInclude Include="..\..\include\SDL_events.h" /> 243 <ClInclude Include="..\..\include\SDL_events.h" />
244 <ClInclude Include="..\..\include\SDL_gesture.h" />
243 <ClInclude Include="..\..\include\SDL_haptic.h" /> 245 <ClInclude Include="..\..\include\SDL_haptic.h" />
246 <ClInclude Include="..\..\include\SDL_input.h" />
244 <ClInclude Include="..\..\include\SDL_joystick.h" /> 247 <ClInclude Include="..\..\include\SDL_joystick.h" />
245 <ClInclude Include="..\..\include\SDL_keyboard.h" /> 248 <ClInclude Include="..\..\include\SDL_keyboard.h" />
246 <ClInclude Include="..\..\include\SDL_keysym.h" /> 249 <ClInclude Include="..\..\include\SDL_keysym.h" />
247 <ClInclude Include="..\..\include\SDL_loadso.h" /> 250 <ClInclude Include="..\..\include\SDL_loadso.h" />
248 <ClInclude Include="..\..\include\SDL_main.h" /> 251 <ClInclude Include="..\..\include\SDL_main.h" />
254 <ClInclude Include="..\..\include\SDL_pixels.h" /> 257 <ClInclude Include="..\..\include\SDL_pixels.h" />
255 <ClInclude Include="..\..\include\SDL_platform.h" /> 258 <ClInclude Include="..\..\include\SDL_platform.h" />
256 <ClInclude Include="..\..\include\SDL_power.h" /> 259 <ClInclude Include="..\..\include\SDL_power.h" />
257 <ClInclude Include="..\..\include\SDL_quit.h" /> 260 <ClInclude Include="..\..\include\SDL_quit.h" />
258 <ClInclude Include="..\..\include\SDL_rect.h" /> 261 <ClInclude Include="..\..\include\SDL_rect.h" />
262 <ClInclude Include="..\..\include\SDL_render.h" />
259 <ClInclude Include="..\..\include\SDL_revision.h" /> 263 <ClInclude Include="..\..\include\SDL_revision.h" />
260 <ClInclude Include="..\..\include\SDL_rwops.h" /> 264 <ClInclude Include="..\..\include\SDL_rwops.h" />
261 <ClInclude Include="..\..\include\SDL_scancode.h" /> 265 <ClInclude Include="..\..\include\SDL_scancode.h" />
262 <ClInclude Include="..\..\include\SDL_shape.h" /> 266 <ClInclude Include="..\..\include\SDL_shape.h" />
263 <ClInclude Include="..\..\include\SDL_stdinc.h" /> 267 <ClInclude Include="..\..\include\SDL_stdinc.h" />
264 <ClInclude Include="..\..\include\SDL_surface.h" /> 268 <ClInclude Include="..\..\include\SDL_surface.h" />
265 <ClInclude Include="..\..\include\SDL_syswm.h" /> 269 <ClInclude Include="..\..\include\SDL_syswm.h" />
266 <ClInclude Include="..\..\include\SDL_thread.h" /> 270 <ClInclude Include="..\..\include\SDL_thread.h" />
267 <ClInclude Include="..\..\include\SDL_timer.h" /> 271 <ClInclude Include="..\..\include\SDL_timer.h" />
272 <ClInclude Include="..\..\include\SDL_touch.h" />
268 <ClInclude Include="..\..\include\SDL_types.h" /> 273 <ClInclude Include="..\..\include\SDL_types.h" />
269 <ClInclude Include="..\..\include\SDL_version.h" /> 274 <ClInclude Include="..\..\include\SDL_version.h" />
270 <ClInclude Include="..\..\include\SDL_video.h" /> 275 <ClInclude Include="..\..\include\SDL_video.h" />
271 <ClInclude Include="..\..\src\core\windows\SDL_windows.h" /> 276 <ClInclude Include="..\..\src\core\windows\SDL_windows.h" />
272 <ClInclude Include="..\..\src\events\blank_cursor.h" /> 277 <ClInclude Include="..\..\src\events\blank_cursor.h" />
275 <ClInclude Include="..\..\src\events\SDL_clipboardevents_c.h" /> 280 <ClInclude Include="..\..\src\events\SDL_clipboardevents_c.h" />
276 <ClInclude Include="..\..\src\events\SDL_gesture_c.h" /> 281 <ClInclude Include="..\..\src\events\SDL_gesture_c.h" />
277 <ClInclude Include="..\..\src\events\SDL_touch_c.h" /> 282 <ClInclude Include="..\..\src\events\SDL_touch_c.h" />
278 <ClInclude Include="..\..\src\libm\math.h" /> 283 <ClInclude Include="..\..\src\libm\math.h" />
279 <ClInclude Include="..\..\src\libm\math_private.h" /> 284 <ClInclude Include="..\..\src\libm\math_private.h" />
285 <ClInclude Include="..\..\src\render\SDL_sysrender.h" />
280 <ClInclude Include="..\..\src\video\mmx.h" /> 286 <ClInclude Include="..\..\src\video\mmx.h" />
281 <ClInclude Include="..\..\src\video\SDL_alphamult.h" /> 287 <ClInclude Include="..\..\src\video\SDL_alphamult.h" />
282 <ClInclude Include="..\..\src\audio\SDL_audio_c.h" /> 288 <ClInclude Include="..\..\src\audio\SDL_audio_c.h" />
283 <ClInclude Include="..\..\src\audio\SDL_audiodev_c.h" /> 289 <ClInclude Include="..\..\src\audio\SDL_audiodev_c.h" />
284 <ClInclude Include="..\..\src\audio\SDL_audiomem.h" /> 290 <ClInclude Include="..\..\src\audio\SDL_audiomem.h" />
285 <ClInclude Include="..\..\src\video\SDL_blit.h" /> 291 <ClInclude Include="..\..\src\video\SDL_blit.h" />
286 <ClInclude Include="..\..\src\video\SDL_blit_auto.h" /> 292 <ClInclude Include="..\..\src\video\SDL_blit_auto.h" />
287 <ClInclude Include="..\..\src\video\SDL_blit_copy.h" /> 293 <ClInclude Include="..\..\src\video\SDL_blit_copy.h" />
288 <ClInclude Include="..\..\src\video\SDL_blit_slow.h" /> 294 <ClInclude Include="..\..\src\video\SDL_blit_slow.h" />
289 <ClInclude Include="..\..\src\video\SDL_shape_internals.h" /> 295 <ClInclude Include="..\..\src\video\SDL_shape_internals.h" />
290 <ClInclude Include="..\..\src\video\windows\SDL_d3drender.h" />
291 <ClInclude Include="..\..\src\audio\windib\SDL_dibaudio.h" /> 296 <ClInclude Include="..\..\src\audio\windib\SDL_dibaudio.h" />
292 <ClInclude Include="..\..\src\audio\disk\SDL_diskaudio.h" /> 297 <ClInclude Include="..\..\src\audio\disk\SDL_diskaudio.h" />
293 <ClInclude Include="..\..\src\video\SDL_draw.h" /> 298 <ClInclude Include="..\..\src\video\SDL_draw.h" />
294 <ClInclude Include="..\..\src\audio\dummy\SDL_dummyaudio.h" /> 299 <ClInclude Include="..\..\src\audio\dummy\SDL_dummyaudio.h" />
295 <ClInclude Include="..\..\src\audio\windx5\SDL_dx5audio.h" /> 300 <ClInclude Include="..\..\src\audio\windx5\SDL_dx5audio.h" />
304 <ClInclude Include="..\..\src\audio\SDL_mixer_m68k.h" /> 309 <ClInclude Include="..\..\src\audio\SDL_mixer_m68k.h" />
305 <ClInclude Include="..\..\src\audio\SDL_mixer_MMX.h" /> 310 <ClInclude Include="..\..\src\audio\SDL_mixer_MMX.h" />
306 <ClInclude Include="..\..\src\audio\SDL_mixer_MMX_VC.h" /> 311 <ClInclude Include="..\..\src\audio\SDL_mixer_MMX_VC.h" />
307 <ClInclude Include="..\..\src\events\SDL_mouse_c.h" /> 312 <ClInclude Include="..\..\src\events\SDL_mouse_c.h" />
308 <ClInclude Include="..\..\src\video\dummy\SDL_nullevents_c.h" /> 313 <ClInclude Include="..\..\src\video\dummy\SDL_nullevents_c.h" />
309 <ClInclude Include="..\..\src\video\dummy\SDL_nullrender_c.h" />
310 <ClInclude Include="..\..\src\video\dummy\SDL_nullvideo.h" /> 314 <ClInclude Include="..\..\src\video\dummy\SDL_nullvideo.h" />
311 <ClInclude Include="..\..\src\video\SDL_pixels_c.h" /> 315 <ClInclude Include="..\..\src\video\SDL_pixels_c.h" />
312 <ClInclude Include="..\..\src\video\SDL_rect_c.h" /> 316 <ClInclude Include="..\..\src\video\SDL_rect_c.h" />
313 <ClInclude Include="..\..\src\video\SDL_renderer_gl.h" />
314 <ClInclude Include="..\..\src\video\SDL_renderer_sw.h" />
315 <ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" /> 317 <ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" />
316 <ClInclude Include="..\..\src\video\SDL_stretch_c.h" /> 318 <ClInclude Include="..\..\src\video\SDL_stretch_c.h" />
317 <ClInclude Include="..\..\src\audio\SDL_sysaudio.h" /> 319 <ClInclude Include="..\..\src\audio\SDL_sysaudio.h" />
318 <ClInclude Include="..\..\src\events\SDL_sysevents.h" /> 320 <ClInclude Include="..\..\src\events\SDL_sysevents.h" />
319 <ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" /> 321 <ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" />
358 <ClCompile Include="..\..\src\libm\s_cos.c" /> 360 <ClCompile Include="..\..\src\libm\s_cos.c" />
359 <ClCompile Include="..\..\src\libm\s_fabs.c" /> 361 <ClCompile Include="..\..\src\libm\s_fabs.c" />
360 <ClCompile Include="..\..\src\libm\s_floor.c" /> 362 <ClCompile Include="..\..\src\libm\s_floor.c" />
361 <ClCompile Include="..\..\src\libm\s_scalbn.c" /> 363 <ClCompile Include="..\..\src\libm\s_scalbn.c" />
362 <ClCompile Include="..\..\src\libm\s_sin.c" /> 364 <ClCompile Include="..\..\src\libm\s_sin.c" />
365 <ClCompile Include="..\..\src\render\direct3d\SDL_d3drender.c" />
366 <ClCompile Include="..\..\src\render\opengl\SDL_renderer_gl.c" />
367 <ClCompile Include="..\..\src\render\SDL_render.c" />
368 <ClCompile Include="..\..\src\render\software\SDL_renderer_sw.c" />
363 <ClCompile Include="..\..\src\SDL.c" /> 369 <ClCompile Include="..\..\src\SDL.c" />
364 <ClCompile Include="..\..\src\video\SDL_alphamult.c" /> 370 <ClCompile Include="..\..\src\video\SDL_alphamult.c" />
365 <ClCompile Include="..\..\src\SDL_assert.c" /> 371 <ClCompile Include="..\..\src\SDL_assert.c" />
366 <ClCompile Include="..\..\src\atomic\SDL_atomic.c" /> 372 <ClCompile Include="..\..\src\atomic\SDL_atomic.c" />
367 <ClCompile Include="..\..\src\atomic\SDL_spinlock.c" /> 373 <ClCompile Include="..\..\src\atomic\SDL_spinlock.c" />
384 <ClCompile Include="..\..\src\video\SDL_bmp.c" /> 390 <ClCompile Include="..\..\src\video\SDL_bmp.c" />
385 <ClCompile Include="..\..\src\SDL_compat.c" /> 391 <ClCompile Include="..\..\src\SDL_compat.c" />
386 <ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c" /> 392 <ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c" />
387 <ClCompile Include="..\..\src\video\SDL_clipboard.c" /> 393 <ClCompile Include="..\..\src\video\SDL_clipboard.c" />
388 <ClCompile Include="..\..\src\video\SDL_shape.c" /> 394 <ClCompile Include="..\..\src\video\SDL_shape.c" />
389 <ClCompile Include="..\..\src\video\windows\SDL_d3drender.c" />
390 <ClCompile Include="..\..\src\audio\windib\SDL_dibaudio.c" /> 395 <ClCompile Include="..\..\src\audio\windib\SDL_dibaudio.c" />
391 <ClCompile Include="..\..\src\audio\disk\SDL_diskaudio.c" /> 396 <ClCompile Include="..\..\src\audio\disk\SDL_diskaudio.c" />
392 <ClCompile Include="..\..\src\video\SDL_drawline.c" /> 397 <ClCompile Include="..\..\src\video\SDL_drawline.c" />
393 <ClCompile Include="..\..\src\video\SDL_drawpoint.c" /> 398 <ClCompile Include="..\..\src\video\SDL_drawpoint.c" />
394 <ClCompile Include="..\..\src\video\SDL_drawrect.c" /> 399 <ClCompile Include="..\..\src\video\SDL_drawrect.c" />
411 <ClCompile Include="..\..\src\audio\SDL_mixer_MMX.c" /> 416 <ClCompile Include="..\..\src\audio\SDL_mixer_MMX.c" />
412 <ClCompile Include="..\..\src\audio\SDL_mixer_MMX_VC.c" /> 417 <ClCompile Include="..\..\src\audio\SDL_mixer_MMX_VC.c" />
413 <ClCompile Include="..\..\src\joystick\windows\SDL_mmjoystick.c" /> 418 <ClCompile Include="..\..\src\joystick\windows\SDL_mmjoystick.c" />
414 <ClCompile Include="..\..\src\events\SDL_mouse.c" /> 419 <ClCompile Include="..\..\src\events\SDL_mouse.c" />
415 <ClCompile Include="..\..\src\video\dummy\SDL_nullevents.c" /> 420 <ClCompile Include="..\..\src\video\dummy\SDL_nullevents.c" />
416 <ClCompile Include="..\..\src\video\dummy\SDL_nullrender.c" />
417 <ClCompile Include="..\..\src\video\dummy\SDL_nullvideo.c" /> 421 <ClCompile Include="..\..\src\video\dummy\SDL_nullvideo.c" />
418 <ClCompile Include="..\..\src\video\SDL_pixels.c" /> 422 <ClCompile Include="..\..\src\video\SDL_pixels.c" />
419 <ClCompile Include="..\..\src\power\SDL_power.c" /> 423 <ClCompile Include="..\..\src\power\SDL_power.c" />
420 <ClCompile Include="..\..\src\stdlib\SDL_qsort.c" /> 424 <ClCompile Include="..\..\src\stdlib\SDL_qsort.c" />
421 <ClCompile Include="..\..\src\events\SDL_quit.c" /> 425 <ClCompile Include="..\..\src\events\SDL_quit.c" />
422 <ClCompile Include="..\..\src\video\SDL_rect.c" /> 426 <ClCompile Include="..\..\src\video\SDL_rect.c" />
423 <ClCompile Include="..\..\src\video\SDL_renderer_gl.c" />
424 <ClCompile Include="..\..\src\video\SDL_renderer_sw.c" />
425 <ClCompile Include="..\..\src\video\SDL_RLEaccel.c" /> 427 <ClCompile Include="..\..\src\video\SDL_RLEaccel.c" />
426 <ClCompile Include="..\..\src\file\SDL_rwops.c" /> 428 <ClCompile Include="..\..\src\file\SDL_rwops.c" />
427 <ClCompile Include="..\..\src\stdlib\SDL_stdlib.c" /> 429 <ClCompile Include="..\..\src\stdlib\SDL_stdlib.c" />
428 <ClCompile Include="..\..\src\video\SDL_stretch.c" /> 430 <ClCompile Include="..\..\src\video\SDL_stretch.c" />
429 <ClCompile Include="..\..\src\stdlib\SDL_string.c" /> 431 <ClCompile Include="..\..\src\stdlib\SDL_string.c" />