Mercurial > sdl-ios-xcode
comparison src/audio/SDL_audio.c @ 4722:faa228f7ce5b
- Cleaned up a bunch of code
- Added 'feature' enable/disable so we're not running accel/sound/whatever in Java when we don't need to be
- More work on the sound system. But it still crashes pretty horribly, not sure why yet.
author | Paul Hunkin <paul@bieh.net> |
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date | Tue, 27 Jul 2010 21:21:24 +0200 |
parents | 79aa6c61f33b |
children | 1f7ad083fd3c |
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4721:7bb9d3a3f257 | 4722:faa228f7ce5b |
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318 SDL_free(stream->buffer); | 318 SDL_free(stream->buffer); |
319 } | 319 } |
320 } | 320 } |
321 | 321 |
322 | 322 |
323 #include <android/log.h> | |
324 | |
323 /* The general mixing thread function */ | 325 /* The general mixing thread function */ |
324 int SDLCALL | 326 int SDLCALL |
325 SDL_RunAudio(void *devicep) | 327 SDL_RunAudio(void *devicep) |
326 { | 328 { |
327 SDL_AudioDevice *device = (SDL_AudioDevice *) devicep; | 329 SDL_AudioDevice *device = (SDL_AudioDevice *) devicep; |