Mercurial > sdl-ios-xcode
comparison include/SDL_syswm.h @ 438:f9c5f135a8b9
Added a way to get the Windows OpenGL context in SDL_syswm.h
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 17 Aug 2002 17:49:27 +0000 |
parents | 9154ec9ca3d2 |
children | 26dafefeebb2 |
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437:5602f069ccb2 | 438:f9c5f135a8b9 |
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109 SDL_version version ; | 109 SDL_version version ; |
110 GR_WINDOW_ID window ; /* The display window */ | 110 GR_WINDOW_ID window ; /* The display window */ |
111 } SDL_SysWMinfo; | 111 } SDL_SysWMinfo; |
112 | 112 |
113 #elif defined(WIN32) | 113 #elif defined(WIN32) |
114 #define WIN32_LEAN_AND_MEAN | |
114 #include <windows.h> | 115 #include <windows.h> |
115 | 116 |
116 /* The windows custom event structure */ | 117 /* The windows custom event structure */ |
117 struct SDL_SysWMmsg { | 118 struct SDL_SysWMmsg { |
118 SDL_version version; | 119 SDL_version version; |
124 | 125 |
125 /* The windows custom window manager information structure */ | 126 /* The windows custom window manager information structure */ |
126 typedef struct { | 127 typedef struct { |
127 SDL_version version; | 128 SDL_version version; |
128 HWND window; /* The Win32 display window */ | 129 HWND window; /* The Win32 display window */ |
130 HGLRC hglrc; /* The OpenGL context, if any */ | |
129 } SDL_SysWMinfo; | 131 } SDL_SysWMinfo; |
130 | 132 |
131 #else | 133 #else |
132 | 134 |
133 /* The generic custom event structure */ | 135 /* The generic custom event structure */ |