comparison test/testalpha.c @ 3585:f8816ffa210b

Initial band-aids on SDL_GetMouseState() API breakage. More work to come. Fixes Bugzilla #758.
author Ryan C. Gordon <icculus@icculus.org>
date Wed, 16 Dec 2009 19:50:51 +0000
parents cf271ff76061
children
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3584:41d01d70659c 3585:f8816ffa210b
289 without being overwritten by the saved area behind the sprite. 289 without being overwritten by the saved area behind the sprite.
290 */ 290 */
291 if (light != NULL) { 291 if (light != NULL) {
292 int x, y; 292 int x, y;
293 293
294 SDL_GetMouseState(0, &x, &y); 294 SDL_GetMouseState(&x, &y);
295 FlashLight(screen, light, x, y); 295 FlashLight(screen, light, x, y);
296 } 296 }
297 297
298 /* Move the sprite, bounce at the wall */ 298 /* Move the sprite, bounce at the wall */
299 position.x += x_vel; 299 position.x += x_vel;