Mercurial > sdl-ios-xcode
comparison include/SDL_video.h @ 1734:f7c667ded87d SDL-1.3
The general code handles restoring video mode/gamma/etc. when the window loses focus.
Support for changing fullscreen/windowed mode in progress.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 09 Jul 2006 18:09:16 +0000 |
parents | 0b1070f2f94d |
children | 8dd28c4ef746 |
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1733:0b1070f2f94d | 1734:f7c667ded87d |
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123 SDL_WINDOW_BORDERLESS = 0x00000008, /**< no window decoration */ | 123 SDL_WINDOW_BORDERLESS = 0x00000008, /**< no window decoration */ |
124 SDL_WINDOW_RESIZABLE = 0x00000010, /**< window can be resized */ | 124 SDL_WINDOW_RESIZABLE = 0x00000010, /**< window can be resized */ |
125 SDL_WINDOW_MINIMIZED = 0x00000020, /**< minimized */ | 125 SDL_WINDOW_MINIMIZED = 0x00000020, /**< minimized */ |
126 SDL_WINDOW_MAXIMIZED = 0x00000040, /**< maximized */ | 126 SDL_WINDOW_MAXIMIZED = 0x00000040, /**< maximized */ |
127 SDL_WINDOW_INPUT_GRABBED = 0x00000100, /**< window has grabbed input focus */ | 127 SDL_WINDOW_INPUT_GRABBED = 0x00000100, /**< window has grabbed input focus */ |
128 SDL_WINDOW_KEYBOARD_FOCUS = 0x00000200, /**< window has keyboard focus */ | 128 SDL_WINDOW_INPUT_FOCUS = 0x00000200, /**< window has input focus */ |
129 SDL_WINDOW_MOUSE_FOCUS = 0x00000400, /**< window has mouse focus */ | 129 SDL_WINDOW_MOUSE_FOCUS = 0x00000400, /**< window has mouse focus */ |
130 } SDL_WindowFlags; | 130 } SDL_WindowFlags; |
131 | 131 |
132 /** | 132 /** |
133 * \def SDL_WINDOWPOS_UNDEFINED | 133 * \def SDL_WINDOWPOS_UNDEFINED |
732 extern DECLSPEC void SDLCALL SDL_HideWindow(SDL_WindowID windowID); | 732 extern DECLSPEC void SDLCALL SDL_HideWindow(SDL_WindowID windowID); |
733 | 733 |
734 /** | 734 /** |
735 * \fn void SDL_RaiseWindow(SDL_WindowID windowID) | 735 * \fn void SDL_RaiseWindow(SDL_WindowID windowID) |
736 * | 736 * |
737 * \brief Raise the window so it's above other windows. | 737 * \brief Raise the window above other windows and set the input focus. |
738 */ | 738 */ |
739 extern DECLSPEC void SDLCALL SDL_RaiseWindow(SDL_WindowID windowID); | 739 extern DECLSPEC void SDLCALL SDL_RaiseWindow(SDL_WindowID windowID); |
740 | 740 |
741 /** | 741 /** |
742 * \fn void SDL_MaximizeWindow(SDL_WindowID windowID) | 742 * \fn void SDL_MaximizeWindow(SDL_WindowID windowID) |