Mercurial > sdl-ios-xcode
comparison test/automated/surface/surface.c @ 3596:f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Renamed SDL_RenderPoint() and SDL_RenderLine() to SDL_RenderDrawPoint() and SDL_RenderDrawLine().
Added API for rectangle drawing (as opposed to filling)
Added placeholder API functions for circles and ellipses ... I'm not sure whether these will stay.
Optimized software line drawing quite a bit.
Added support for Wu's anti-aliased line drawing, currently disabled by default.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 23 Dec 2009 01:55:00 +0000 |
parents | c32c53fca10d |
children | 947201caa46e |
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3595:b7c6828d4039 | 3596:f638ded38b8a |
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54 if (SDL_ATassert( "SDL_CreateLoadBmp", face != NULL)) | 54 if (SDL_ATassert( "SDL_CreateLoadBmp", face != NULL)) |
55 return; | 55 return; |
56 | 56 |
57 /* Set transparent pixel as the pixel at (0,0) */ | 57 /* Set transparent pixel as the pixel at (0,0) */ |
58 if (face->format->palette) { | 58 if (face->format->palette) { |
59 ret = SDL_SetColorKey(face, (SDL_SRCCOLORKEY | SDL_RLEACCEL), | 59 ret = SDL_SetColorKey(face, SDL_RLEACCEL, *(Uint8 *) face->pixels); |
60 *(Uint8 *) face->pixels); | |
61 if (SDL_ATassert( "SDL_SetColorKey", ret == 0)) | 60 if (SDL_ATassert( "SDL_SetColorKey", ret == 0)) |
62 return; | 61 return; |
63 } | 62 } |
64 | 63 |
65 /* Convert to 32 bit to compare. */ | 64 /* Convert to 32 bit to compare. */ |
182 SDL_MapRGB( testsur->format, 0, 0, 0 ) ); | 181 SDL_MapRGB( testsur->format, 0, 0, 0 ) ); |
183 if (SDL_ATassert( "SDL_FillRect", ret == 0)) | 182 if (SDL_ATassert( "SDL_FillRect", ret == 0)) |
184 return; | 183 return; |
185 | 184 |
186 /* Create some rectangles for each blend mode. */ | 185 /* Create some rectangles for each blend mode. */ |
187 ret = SDL_BlendRect( testsur, NULL, SDL_BLENDMODE_NONE, 255, 255, 255, 0 ); | 186 ret = SDL_BlendFillRect( testsur, NULL, SDL_BLENDMODE_NONE, 255, 255, 255, 0 ); |
188 if (SDL_ATassert( "SDL_BlendRect", ret == 0)) | 187 if (SDL_ATassert( "SDL_BlendFillRect", ret == 0)) |
189 return; | 188 return; |
190 rect.x = 10; | 189 rect.x = 10; |
191 rect.y = 25; | 190 rect.y = 25; |
192 rect.w = 40; | 191 rect.w = 40; |
193 rect.h = 25; | 192 rect.h = 25; |
194 ret = SDL_BlendRect( testsur, &rect, SDL_BLENDMODE_ADD, 240, 10, 10, 75 ); | 193 ret = SDL_BlendFillRect( testsur, &rect, SDL_BLENDMODE_ADD, 240, 10, 10, 75 ); |
195 if (SDL_ATassert( "SDL_BlendRect", ret == 0)) | 194 if (SDL_ATassert( "SDL_BlendFillRect", ret == 0)) |
196 return; | 195 return; |
197 rect.x = 30; | 196 rect.x = 30; |
198 rect.y = 40; | 197 rect.y = 40; |
199 rect.w = 45; | 198 rect.w = 45; |
200 rect.h = 15; | 199 rect.h = 15; |
201 ret = SDL_BlendRect( testsur, &rect, SDL_BLENDMODE_BLEND, 10, 240, 10, 100 ); | 200 ret = SDL_BlendFillRect( testsur, &rect, SDL_BLENDMODE_BLEND, 10, 240, 10, 100 ); |
202 if (SDL_ATassert( "SDL_BlendRect", ret == 0)) | 201 if (SDL_ATassert( "SDL_BlendFillRect", ret == 0)) |
203 return; | 202 return; |
204 rect.x = 25; | 203 rect.x = 25; |
205 rect.y = 25; | 204 rect.y = 25; |
206 rect.w = 25; | 205 rect.w = 25; |
207 rect.h = 25; | 206 rect.h = 25; |
208 ret = SDL_BlendRect( testsur, &rect, SDL_BLENDMODE_MOD, 10, 10, 240, 125 ); | 207 ret = SDL_BlendFillRect( testsur, &rect, SDL_BLENDMODE_MOD, 10, 10, 240, 125 ); |
209 if (SDL_ATassert( "SDL_BlendRect", ret == 0)) | 208 if (SDL_ATassert( "SDL_BlendFillRect", ret == 0)) |
210 return; | 209 return; |
211 | 210 |
212 /* Draw blended lines, lines for everyone. */ | 211 /* Draw blended lines, lines for everyone. */ |
213 for (i=0; i<testsur->w; i+=2) { | 212 for (i=0; i<testsur->w; i+=2) { |
214 ret = SDL_BlendLine( testsur, 0, 0, i, 59, | 213 ret = SDL_BlendLine( testsur, 0, 0, i, 59, |