Mercurial > sdl-ios-xcode
comparison src/video/ps3/SDL_ps3render.c @ 3596:f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Renamed SDL_RenderPoint() and SDL_RenderLine() to SDL_RenderDrawPoint() and SDL_RenderDrawLine().
Added API for rectangle drawing (as opposed to filling)
Added placeholder API functions for circles and ellipses ... I'm not sure whether these will stay.
Optimized software line drawing quite a bit.
Added support for Wu's anti-aliased line drawing, currently disabled by default.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 23 Dec 2009 01:55:00 +0000 |
parents | 94fb40a4a9a7 |
children | 64ce267332c6 |
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3595:b7c6828d4039 | 3596:f638ded38b8a |
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501 renderer->a); | 501 renderer->a); |
502 | 502 |
503 status = SDL_FillRect(target, &real_rect, color); | 503 status = SDL_FillRect(target, &real_rect, color); |
504 } else { | 504 } else { |
505 status = | 505 status = |
506 SDL_BlendRect(target, &real_rect, renderer->blendMode, | 506 SDL_BlendFillRect(target, &real_rect, renderer->blendMode, |
507 renderer->r, renderer->g, renderer->b, renderer->a); | 507 renderer->r, renderer->g, renderer->b, |
508 renderer->a); | |
508 } | 509 } |
509 return status; | 510 return status; |
510 } | 511 } |
511 | 512 |
512 static int | 513 static int |