comparison src/video/ps3/SDL_ps3render.c @ 3596:f638ded38b8a

Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color. Renamed SDL_RenderPoint() and SDL_RenderLine() to SDL_RenderDrawPoint() and SDL_RenderDrawLine(). Added API for rectangle drawing (as opposed to filling) Added placeholder API functions for circles and ellipses ... I'm not sure whether these will stay. Optimized software line drawing quite a bit. Added support for Wu's anti-aliased line drawing, currently disabled by default.
author Sam Lantinga <slouken@libsdl.org>
date Wed, 23 Dec 2009 01:55:00 +0000
parents 94fb40a4a9a7
children 64ce267332c6
comparison
equal deleted inserted replaced
3595:b7c6828d4039 3596:f638ded38b8a
501 renderer->a); 501 renderer->a);
502 502
503 status = SDL_FillRect(target, &real_rect, color); 503 status = SDL_FillRect(target, &real_rect, color);
504 } else { 504 } else {
505 status = 505 status =
506 SDL_BlendRect(target, &real_rect, renderer->blendMode, 506 SDL_BlendFillRect(target, &real_rect, renderer->blendMode,
507 renderer->r, renderer->g, renderer->b, renderer->a); 507 renderer->r, renderer->g, renderer->b,
508 renderer->a);
508 } 509 }
509 return status; 510 return status;
510 } 511 }
511 512
512 static int 513 static int