Mercurial > sdl-ios-xcode
comparison include/SDL_surface.h @ 3596:f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Renamed SDL_RenderPoint() and SDL_RenderLine() to SDL_RenderDrawPoint() and SDL_RenderDrawLine().
Added API for rectangle drawing (as opposed to filling)
Added placeholder API functions for circles and ellipses ... I'm not sure whether these will stay.
Optimized software line drawing quite a bit.
Added support for Wu's anti-aliased line drawing, currently disabled by default.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 23 Dec 2009 01:55:00 +0000 |
parents | b931bcfd94a0 |
children | f7b03b6838cb |
comparison
equal
deleted
inserted
replaced
3595:b7c6828d4039 | 3596:f638ded38b8a |
---|---|
409 (SDL_Surface * dst, const SDL_Point * points, int count, Uint32 color); | 409 (SDL_Surface * dst, const SDL_Point * points, int count, Uint32 color); |
410 | 410 |
411 /** | 411 /** |
412 * Blends a point with an RGBA value. | 412 * Blends a point with an RGBA value. |
413 * | 413 * |
414 * The color should be a pixel of the format used by the surface, and | 414 * \return 0 on success, or -1 on error. |
415 * can be generated by the SDL_MapRGB() function. | 415 */ |
416 * | 416 extern DECLSPEC int SDLCALL SDL_BlendPoint |
417 * \return 0 on success, or -1 on error. | |
418 */ | |
419 extern DECLSPEC int SDLCALL SDL_BlendDrawPoint | |
420 (SDL_Surface * dst, int x, int y, | 417 (SDL_Surface * dst, int x, int y, |
421 int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a); | 418 int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a); |
422 extern DECLSPEC int SDLCALL SDL_BlendPoints | 419 extern DECLSPEC int SDLCALL SDL_BlendPoints |
423 (SDL_Surface * dst, const SDL_Point * points, int count, | 420 (SDL_Surface * dst, const SDL_Point * points, int count, |
424 int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a); | 421 int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a); |
462 (SDL_Surface * dst, const SDL_Rect * rect, Uint32 color); | 459 (SDL_Surface * dst, const SDL_Rect * rect, Uint32 color); |
463 extern DECLSPEC int SDLCALL SDL_DrawRects | 460 extern DECLSPEC int SDLCALL SDL_DrawRects |
464 (SDL_Surface * dst, const SDL_Rect ** rects, int count, Uint32 color); | 461 (SDL_Surface * dst, const SDL_Rect ** rects, int count, Uint32 color); |
465 | 462 |
466 /** | 463 /** |
467 * Blends the given rectangle with \c color. | 464 * Blends an RGBA value into the outline of the given rectangle. |
468 * | 465 * |
469 * If \c rect is NULL, the whole surface will have a blended outline of \c color. | 466 * If \c rect is NULL, the whole surface will have a blended outline. |
470 * | 467 * |
471 * \return 0 on success, or -1 on error. | 468 * \return 0 on success, or -1 on error. |
472 */ | 469 */ |
473 extern DECLSPEC int SDLCALL SDL_BlendRect | 470 extern DECLSPEC int SDLCALL SDL_BlendRect |
474 (SDL_Surface * dst, const SDL_Rect * rect, | 471 (SDL_Surface * dst, const SDL_Rect * rect, |
493 (SDL_Surface * dst, const SDL_Rect ** rects, int count, Uint32 color); | 490 (SDL_Surface * dst, const SDL_Rect ** rects, int count, Uint32 color); |
494 | 491 |
495 /** | 492 /** |
496 * Blends an RGBA value into the given rectangle. | 493 * Blends an RGBA value into the given rectangle. |
497 * | 494 * |
498 * If \c rect is NULL, the whole surface will be blended with \c color. | 495 * If \c rect is NULL, the whole surface will be blended with the color. |
499 * | 496 * |
500 * \return This function returns 0 on success, or -1 on error. | 497 * \return This function returns 0 on success, or -1 on error. |
501 */ | 498 */ |
502 extern DECLSPEC int SDLCALL SDL_BlendFillRect | 499 extern DECLSPEC int SDLCALL SDL_BlendFillRect |
503 (SDL_Surface * dst, const SDL_Rect * rect, | 500 (SDL_Surface * dst, const SDL_Rect * rect, |
504 int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a); | 501 int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a); |
505 extern DECLSPEC int SDLCALL SDL_BlendFillRects | 502 extern DECLSPEC int SDLCALL SDL_BlendFillRects |
506 (SDL_Surface * dst, const SDL_Rect ** rects, int count, | 503 (SDL_Surface * dst, const SDL_Rect ** rects, int count, |
507 int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a); | 504 int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a); |
505 | |
506 #if 0 | |
507 /** | |
508 * Draws the given circle with \c color. | |
509 * | |
510 * The color should be a pixel of the format used by the surface, and | |
511 * can be generated by the SDL_MapRGB() function. | |
512 * | |
513 * \return 0 on success, or -1 on error. | |
514 */ | |
515 extern DECLSPEC int SDLCALL SDL_DrawCircle | |
516 (SDL_Surface * dst, int x, int y, int radius, Uint32 color); | |
517 | |
518 /** | |
519 * Blends an RGBA value into the outline of the given circle. | |
520 * | |
521 * \return 0 on success, or -1 on error. | |
522 */ | |
523 extern DECLSPEC int SDLCALL SDL_BlendCircle | |
524 (SDL_Surface * dst, int x, int y, int radius, | |
525 int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a); | |
526 | |
527 /** | |
528 * Fills the given circle with \c color. | |
529 * | |
530 * The color should be a pixel of the format used by the surface, and | |
531 * can be generated by the SDL_MapRGB() function. | |
532 * | |
533 * \return 0 on success, or -1 on error. | |
534 */ | |
535 extern DECLSPEC int SDLCALL SDL_FillCircle | |
536 (SDL_Surface * dst, int x, int y, int radius, Uint32 color); | |
537 | |
538 /** | |
539 * Blends an RGBA value into the given circle. | |
540 * | |
541 * \return This function returns 0 on success, or -1 on error. | |
542 */ | |
543 extern DECLSPEC int SDLCALL SDL_BlendFillCircle | |
544 (SDL_Surface * dst, int x, int y, int radius, | |
545 int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a); | |
546 | |
547 /** | |
548 * Draws the given ellipse with \c color. | |
549 * | |
550 * The color should be a pixel of the format used by the surface, and | |
551 * can be generated by the SDL_MapRGB() function. | |
552 * | |
553 * \return 0 on success, or -1 on error. | |
554 */ | |
555 extern DECLSPEC int SDLCALL SDL_DrawEllipse | |
556 (SDL_Surface * dst, int x, int y, int w, int h, Uint32 color); | |
557 | |
558 /** | |
559 * Blends an RGBA value into the outline of the given ellipse. | |
560 * | |
561 * \return 0 on success, or -1 on error. | |
562 */ | |
563 extern DECLSPEC int SDLCALL SDL_BlendEllipse | |
564 (SDL_Surface * dst, int x, int y, int w, int h, | |
565 int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a); | |
566 | |
567 /** | |
568 * Fills the given ellipse with \c color. | |
569 * | |
570 * The color should be a pixel of the format used by the surface, and | |
571 * can be generated by the SDL_MapRGB() function. | |
572 * | |
573 * \return 0 on success, or -1 on error. | |
574 */ | |
575 extern DECLSPEC int SDLCALL SDL_FillEllipse | |
576 (SDL_Surface * dst, int x, int y, int w, int h, Uint32 color); | |
577 | |
578 /** | |
579 * Blends an RGBA value into the given ellipse. | |
580 * | |
581 * \return This function returns 0 on success, or -1 on error. | |
582 */ | |
583 extern DECLSPEC int SDLCALL SDL_BlendFillEllipse | |
584 (SDL_Surface * dst, int x, int y, int w, int h, | |
585 int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a); | |
586 #endif // 0 | |
508 | 587 |
509 /** | 588 /** |
510 * Performs a fast blit from the source surface to the destination surface. | 589 * Performs a fast blit from the source surface to the destination surface. |
511 * | 590 * |
512 * This assumes that the source and destination rectangles are | 591 * This assumes that the source and destination rectangles are |