Mercurial > sdl-ios-xcode
comparison src/video/ps2gs/SDL_gsmouse.c @ 70:f590dd383b5d
Added Linux PlayStation 2 Graphics Synthesizer support
author | Sam Lantinga <slouken@lokigames.com> |
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date | Sat, 16 Jun 2001 03:17:45 +0000 |
parents | |
children | 717f739d6ec1 |
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69:280ff3af2ecc | 70:f590dd383b5d |
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1 /* | |
2 SDL - Simple DirectMedia Layer | |
3 Copyright (C) 1997, 1998, 1999, 2000 Sam Lantinga | |
4 | |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
20 slouken@devolution.com | |
21 */ | |
22 | |
23 #ifdef SAVE_RCSID | |
24 static char rcsid = | |
25 "@(#) $Id$"; | |
26 #endif | |
27 | |
28 #include <stdlib.h> | |
29 #include <stdio.h> | |
30 #include <sys/ioctl.h> | |
31 | |
32 #include "SDL_error.h" | |
33 #include "SDL_mouse.h" | |
34 #include "SDL_events_c.h" | |
35 #include "SDL_cursor_c.h" | |
36 #include "SDL_gsvideo.h" | |
37 #include "SDL_gsmouse_c.h" | |
38 | |
39 | |
40 /* The implementation dependent data for the window manager cursor */ | |
41 struct WMcursor { | |
42 int unused; | |
43 }; | |
44 | |
45 /* There isn't any implementation dependent data */ | |
46 void GS_FreeWMCursor(_THIS, WMcursor *cursor) | |
47 { | |
48 return; | |
49 } | |
50 | |
51 /* There isn't any implementation dependent data */ | |
52 WMcursor *GS_CreateWMCursor(_THIS, | |
53 Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y) | |
54 { | |
55 return((WMcursor *)0x01); | |
56 } | |
57 | |
58 static void GS_MoveCursor(_THIS, SDL_Cursor *cursor, int x, int y) | |
59 { | |
60 SDL_Surface *screen; | |
61 struct ps2_image image; | |
62 SDL_Rect area; | |
63 int mouse_y1, mouse_y2; | |
64 void *saved_pixels; | |
65 int screen_updated; | |
66 | |
67 /* Lock so we don't interrupt an update with mouse motion */ | |
68 SDL_LockCursor(); | |
69 | |
70 /* Make sure any pending DMA has completed */ | |
71 if ( dma_pending ) { | |
72 ioctl(console_fd, PS2IOC_SENDQCT, 1); | |
73 dma_pending = 0; | |
74 } | |
75 | |
76 /* Remove the cursor image from the DMA area */ | |
77 screen = this->screen; | |
78 saved_pixels = screen->pixels; | |
79 screen->pixels = mapped_mem + screen->offset; | |
80 screen_updated = 0; | |
81 if ( cursor_drawn ) { | |
82 SDL_EraseCursorNoLock(this->screen); | |
83 cursor_drawn = 0; | |
84 screen_updated = 1; | |
85 } | |
86 | |
87 /* Save the current mouse area */ | |
88 SDL_MouseRect(&area); | |
89 mouse_y1 = area.y; | |
90 mouse_y2 = area.y+area.h; | |
91 | |
92 /* Only draw the new cursor if there was one passed in */ | |
93 if ( cursor ) { | |
94 /* Set the new location */ | |
95 cursor->area.x = (x - cursor->hot_x); | |
96 cursor->area.y = (y - cursor->hot_y); | |
97 | |
98 /* Draw the cursor at the new location */ | |
99 if ( (SDL_cursorstate & CURSOR_VISIBLE) && screen->pixels ) { | |
100 SDL_DrawCursorNoLock(screen); | |
101 cursor_drawn = 1; | |
102 screen_updated = 1; | |
103 } | |
104 } | |
105 screen->pixels = saved_pixels; | |
106 | |
107 /* Update the affected area of the screen */ | |
108 if ( screen_updated ) { | |
109 SDL_MouseRect(&area); | |
110 if ( area.y < mouse_y1 ) { | |
111 mouse_y1 = area.y; | |
112 } | |
113 if ( (area.y+area.h) > mouse_y2 ) { | |
114 mouse_y2 = area.y+area.h; | |
115 } | |
116 image = screen_image; | |
117 image.y = screen->offset / screen->pitch + mouse_y1; | |
118 image.h = mouse_y2 - mouse_y1; | |
119 image.ptr = mapped_mem + image.y * screen->pitch; | |
120 ioctl(console_fd, PS2IOC_LOADIMAGE, &image); | |
121 } | |
122 | |
123 /* We're finished */ | |
124 SDL_UnlockCursor(); | |
125 } | |
126 | |
127 void GS_MoveWMCursor(_THIS, int x, int y) | |
128 { | |
129 GS_MoveCursor(this, SDL_cursor, x, y); | |
130 } | |
131 | |
132 int GS_ShowWMCursor(_THIS, WMcursor *wmcursor) | |
133 { | |
134 SDL_Cursor *cursor; | |
135 int x, y; | |
136 | |
137 /* Draw the cursor at the appropriate location */ | |
138 SDL_GetMouseState(&x, &y); | |
139 if ( wmcursor ) { | |
140 cursor = SDL_cursor; | |
141 } else { | |
142 cursor = NULL; | |
143 } | |
144 GS_MoveCursor(this, cursor, x, y); | |
145 return(1); | |
146 } |