Mercurial > sdl-ios-xcode
comparison src/video/uikit/SDL_uikitopenglview.h @ 2765:f55c87ae336b
Final merge of Google Summer of Code 2008 work...
Bring SDL to iPhone and iPod Touch
by Holmes Futrell, mentored by Sam Lantinga
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 04 Oct 2008 06:46:59 +0000 |
parents | |
children | 99210400e8b9 |
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2764:4868c0df2e83 | 2765:f55c87ae336b |
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1 /* | |
2 SDL - Simple DirectMedia Layer | |
3 Copyright (C) 1997-2006 Sam Lantinga | |
4 | |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Lesser General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2.1 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Lesser General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Lesser General Public | |
16 License along with this library; if not, write to the Free Software | |
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA | |
18 | |
19 Sam Lantinga | |
20 slouken@libsdl.org | |
21 */ | |
22 | |
23 #import <UIKit/UIKit.h> | |
24 #import <OpenGLES/EAGL.h> | |
25 #import <OpenGLES/ES1/gl.h> | |
26 #import <OpenGLES/ES1/glext.h> | |
27 #import "SDL_uikitview.h" | |
28 /* | |
29 This class wraps the CAEAGLLayer from CoreAnimation into a convenient UIView subclass. | |
30 The view content is basically an EAGL surface you render your OpenGL scene into. | |
31 Note that setting the view non-opaque will only work if the EAGL surface has an alpha channel. | |
32 */ | |
33 /* *INDENT-OFF* */ | |
34 @interface SDL_uikitopenglview : SDL_uikitview { | |
35 | |
36 @private | |
37 /* The pixel dimensions of the backbuffer */ | |
38 GLint backingWidth; | |
39 GLint backingHeight; | |
40 | |
41 EAGLContext *context; | |
42 | |
43 /* OpenGL names for the renderbuffer and framebuffers used to render to this view */ | |
44 GLuint viewRenderbuffer, viewFramebuffer; | |
45 | |
46 /* OpenGL name for the depth buffer that is attached to viewFramebuffer, if it exists (0 if it does not exist) */ | |
47 GLuint depthRenderbuffer; | |
48 | |
49 } | |
50 | |
51 @property (nonatomic, retain, readonly) EAGLContext *context; | |
52 | |
53 - (void)swapBuffers; | |
54 - (void)setCurrentContext; | |
55 | |
56 - (id)initWithFrame:(CGRect)frame | |
57 retainBacking:(BOOL)retained \ | |
58 rBits:(int)rBits \ | |
59 gBits:(int)gBits \ | |
60 bBits:(int)bBits \ | |
61 aBits:(int)aBits \ | |
62 depthBits:(int)depthBits; | |
63 | |
64 @end | |
65 /* *INDENT-ON* */ |