Mercurial > sdl-ios-xcode
comparison XCodeiPhoneOS/Demos/src/keyboard.c @ 2765:f55c87ae336b
Final merge of Google Summer of Code 2008 work...
Bring SDL to iPhone and iPod Touch
by Holmes Futrell, mentored by Sam Lantinga
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 04 Oct 2008 06:46:59 +0000 |
parents | |
children | 9dde605c7540 |
comparison
equal
deleted
inserted
replaced
2764:4868c0df2e83 | 2765:f55c87ae336b |
---|---|
1 /* | |
2 * keyboard.c | |
3 * written by Holmes Futrell | |
4 * use however you want | |
5 */ | |
6 | |
7 #import "SDL.h" | |
8 #import "common.h" | |
9 | |
10 #define GLYPH_SIZE_IMAGE 16 /* size of glyphs (characters) in the bitmap font file */ | |
11 #define GLYPH_SIZE_SCREEN 32 /* size of glyphs (characters) as shown on the screen */ | |
12 | |
13 static SDL_TextureID textureID; /* texture where we'll hold our font */ | |
14 | |
15 /* iPhone SDL addition keyboard related function definitions */ | |
16 extern DECLSPEC int SDLCALL SDL_iPhoneKeyboardShow(SDL_WindowID windowID); | |
17 extern DECLSPEC int SDLCALL SDL_iPhoneKeyboardHide(SDL_WindowID windowID); | |
18 extern DECLSPEC SDL_bool SDLCALL SDL_iPhoneKeyboardIsShown(SDL_WindowID | |
19 windowID); | |
20 extern DECLSPEC int SDLCALL SDL_iPhoneKeyboardToggle(SDL_WindowID windowID); | |
21 | |
22 /* function declarations */ | |
23 void cleanup(void); | |
24 void drawBlank(int x, int y); | |
25 | |
26 static int numChars = 0; /* number of characters we've typed so far */ | |
27 static SDL_bool lastCharWasColon = 0; /* we use this to detect sequences such as :) */ | |
28 static SDL_Color bg_color = { 50, 50, 100, 255 }; /* color of background */ | |
29 | |
30 /* this structure maps a scancode to an index in our bitmap font. | |
31 it also contains data about under which modifiers the mapping is valid | |
32 (for example, we don't want shift + 1 to produce the character '1', | |
33 but rather the character '!') | |
34 */ | |
35 typedef struct | |
36 { | |
37 SDL_scancode scancode; /* scancode of the key we want to map */ | |
38 int allow_no_mod; /* is the map valid if the key has no modifiers? */ | |
39 SDLMod mod; /* what modifiers are allowed for the mapping */ | |
40 int index; /* what index in the font does the scancode map to */ | |
41 } fontMapping; | |
42 | |
43 #define TABLE_SIZE 51 /* size of our table which maps keys and modifiers to font indices */ | |
44 | |
45 /* Below is the table that defines the mapping between scancodes and modifiers to indices in the | |
46 bitmap font. As an example, then line '{ SDL_SCANCODE_A, 1, KMOD_SHIFT, 33 }' means, map | |
47 the key A (which has scancode SDL_SCANCODE_A) to index 33 in the font (which is a picture of an A), | |
48 The '1' means that the mapping is valid even if there are no modifiers, and KMOD_SHIFT means the | |
49 mapping is also valid if the user is holding shift. | |
50 */ | |
51 fontMapping map[TABLE_SIZE] = { | |
52 | |
53 {SDL_SCANCODE_A, 1, KMOD_SHIFT, 33}, /* A */ | |
54 {SDL_SCANCODE_B, 1, KMOD_SHIFT, 34}, /* B */ | |
55 {SDL_SCANCODE_C, 1, KMOD_SHIFT, 35}, /* C */ | |
56 {SDL_SCANCODE_D, 1, KMOD_SHIFT, 36}, /* D */ | |
57 {SDL_SCANCODE_E, 1, KMOD_SHIFT, 37}, /* E */ | |
58 {SDL_SCANCODE_F, 1, KMOD_SHIFT, 38}, /* F */ | |
59 {SDL_SCANCODE_G, 1, KMOD_SHIFT, 39}, /* G */ | |
60 {SDL_SCANCODE_H, 1, KMOD_SHIFT, 40}, /* H */ | |
61 {SDL_SCANCODE_I, 1, KMOD_SHIFT, 41}, /* I */ | |
62 {SDL_SCANCODE_J, 1, KMOD_SHIFT, 42}, /* J */ | |
63 {SDL_SCANCODE_K, 1, KMOD_SHIFT, 43}, /* K */ | |
64 {SDL_SCANCODE_L, 1, KMOD_SHIFT, 44}, /* L */ | |
65 {SDL_SCANCODE_M, 1, KMOD_SHIFT, 45}, /* M */ | |
66 {SDL_SCANCODE_N, 1, KMOD_SHIFT, 46}, /* N */ | |
67 {SDL_SCANCODE_O, 1, KMOD_SHIFT, 47}, /* O */ | |
68 {SDL_SCANCODE_P, 1, KMOD_SHIFT, 48}, /* P */ | |
69 {SDL_SCANCODE_Q, 1, KMOD_SHIFT, 49}, /* Q */ | |
70 {SDL_SCANCODE_R, 1, KMOD_SHIFT, 50}, /* R */ | |
71 {SDL_SCANCODE_S, 1, KMOD_SHIFT, 51}, /* S */ | |
72 {SDL_SCANCODE_T, 1, KMOD_SHIFT, 52}, /* T */ | |
73 {SDL_SCANCODE_U, 1, KMOD_SHIFT, 53}, /* U */ | |
74 {SDL_SCANCODE_V, 1, KMOD_SHIFT, 54}, /* V */ | |
75 {SDL_SCANCODE_W, 1, KMOD_SHIFT, 55}, /* W */ | |
76 {SDL_SCANCODE_X, 1, KMOD_SHIFT, 56}, /* X */ | |
77 {SDL_SCANCODE_Y, 1, KMOD_SHIFT, 57}, /* Y */ | |
78 {SDL_SCANCODE_Z, 1, KMOD_SHIFT, 58}, /* Z */ | |
79 {SDL_SCANCODE_0, 1, 0, 16}, /* 0 */ | |
80 {SDL_SCANCODE_1, 1, 0, 17}, /* 1 */ | |
81 {SDL_SCANCODE_2, 1, 0, 18}, /* 2 */ | |
82 {SDL_SCANCODE_3, 1, 0, 19}, /* 3 */ | |
83 {SDL_SCANCODE_4, 1, 0, 20}, /* 4 */ | |
84 {SDL_SCANCODE_5, 1, 0, 21}, /* 5 */ | |
85 {SDL_SCANCODE_6, 1, 0, 22}, /* 6 */ | |
86 {SDL_SCANCODE_7, 1, 0, 23}, /* 7 */ | |
87 {SDL_SCANCODE_8, 1, 0, 24}, /* 8 */ | |
88 {SDL_SCANCODE_9, 1, 0, 25}, /* 9 */ | |
89 {SDL_SCANCODE_SPACE, 1, 0, 0}, /*' ' */ | |
90 {SDL_SCANCODE_1, 0, KMOD_SHIFT, 1}, /* ! */ | |
91 {SDL_SCANCODE_SLASH, 0, KMOD_SHIFT, 31}, /* ? */ | |
92 {SDL_SCANCODE_SLASH, 1, 0, 15}, /* / */ | |
93 {SDL_SCANCODE_COMMA, 1, 0, 12}, /* , */ | |
94 {SDL_SCANCODE_SEMICOLON, 1, 0, 27}, /* ; */ | |
95 {SDL_SCANCODE_SEMICOLON, 0, KMOD_SHIFT, 26}, /* : */ | |
96 {SDL_SCANCODE_PERIOD, 1, 0, 14}, /* . */ | |
97 {SDL_SCANCODE_MINUS, 1, 0, 13}, /* - */ | |
98 {SDL_SCANCODE_EQUALS, 0, KMOD_SHIFT, 11}, /* = */ | |
99 {SDL_SCANCODE_APOSTROPHE, 1, 0, 7}, /* ' */ | |
100 {SDL_SCANCODE_APOSTROPHE, 0, KMOD_SHIFT, 2}, /* " */ | |
101 {SDL_SCANCODE_5, 0, KMOD_SHIFT, 5}, /* % */ | |
102 | |
103 }; | |
104 | |
105 /* | |
106 This function maps an SDL_keysym to an index in the bitmap font. | |
107 It does so by scanning through the font mapping table one entry | |
108 at a time. | |
109 | |
110 If a match is found (scancode and allowed modifiers), the proper | |
111 index is returned. | |
112 | |
113 If there is no entry for the key, -1 is returned | |
114 */ | |
115 int | |
116 keyToIndex(SDL_keysym key) | |
117 { | |
118 int i, index = -1; | |
119 for (i = 0; i < TABLE_SIZE; i++) { | |
120 fontMapping compare = map[i]; | |
121 if (key.scancode == compare.scancode) { | |
122 /* if this entry is valid with no key mod and we have no keymod, or if | |
123 the key's modifiers are allowed modifiers for that mapping */ | |
124 if ((compare.allow_no_mod && key.mod == 0) | |
125 || (key.mod & compare.mod)) { | |
126 index = compare.index; | |
127 break; | |
128 } | |
129 } | |
130 } | |
131 return index; | |
132 } | |
133 | |
134 /* | |
135 This function returns and x,y position for a given character number. | |
136 It is used for positioning each character of text | |
137 */ | |
138 void | |
139 getPositionForCharNumber(int n, int *x, int *y) | |
140 { | |
141 int x_padding = 16; /* padding space on left and right side of screen */ | |
142 int y_padding = 32; /* padding space at top of screen */ | |
143 /* figure out the number of characters that can fit horizontally across the screen */ | |
144 int max_x_chars = (SCREEN_WIDTH - 2 * x_padding) / GLYPH_SIZE_SCREEN; | |
145 int line_separation = 5; /* pixels between each line */ | |
146 *x = (n % max_x_chars) * GLYPH_SIZE_SCREEN + x_padding; | |
147 *y = (n / max_x_chars) * (GLYPH_SIZE_SCREEN + line_separation) + | |
148 y_padding; | |
149 } | |
150 | |
151 void | |
152 drawIndex(int index) | |
153 { | |
154 int x, y; | |
155 getPositionForCharNumber(numChars, &x, &y); | |
156 SDL_Rect srcRect = | |
157 { GLYPH_SIZE_IMAGE * index, 0, GLYPH_SIZE_IMAGE, GLYPH_SIZE_IMAGE }; | |
158 SDL_Rect dstRect = { x, y, GLYPH_SIZE_SCREEN, GLYPH_SIZE_SCREEN }; | |
159 drawBlank(x, y); | |
160 SDL_RenderCopy(textureID, &srcRect, &dstRect); | |
161 } | |
162 | |
163 /* draws the cursor icon at the current end position of the text */ | |
164 void | |
165 drawCursor(void) | |
166 { | |
167 drawIndex(29); /* cursor is at index 29 in the bitmap font */ | |
168 } | |
169 | |
170 /* paints over a glyph sized region with the background color | |
171 in effect it erases the area | |
172 */ | |
173 void | |
174 drawBlank(int x, int y) | |
175 { | |
176 SDL_Rect rect = { x, y, GLYPH_SIZE_SCREEN, GLYPH_SIZE_SCREEN }; | |
177 SDL_RenderFill(bg_color.r, bg_color.g, bg_color.b, bg_color.unused, | |
178 &rect); | |
179 } | |
180 | |
181 /* moves backwards one character, erasing the last one put down */ | |
182 void | |
183 backspace(void) | |
184 { | |
185 int x, y; | |
186 if (numChars > 0) { | |
187 getPositionForCharNumber(numChars, &x, &y); | |
188 drawBlank(x, y); | |
189 numChars--; | |
190 getPositionForCharNumber(numChars, &x, &y); | |
191 drawBlank(x, y); | |
192 drawCursor(); | |
193 } | |
194 } | |
195 | |
196 /* this function loads our font into an SDL_Texture and returns the SDL_TextureID */ | |
197 SDL_TextureID | |
198 loadFont(void) | |
199 { | |
200 | |
201 SDL_Surface *surface = SDL_LoadBMP("kromasky_16x16.bmp"); | |
202 | |
203 if (!surface) { | |
204 printf("Error loading bitmap: %s\n", SDL_GetError()); | |
205 return 0; | |
206 } else { | |
207 /* set the transparent color for the bitmap font (hot pink) */ | |
208 SDL_SetColorKey(surface, 1, SDL_MapRGB(surface->format, 238, 0, 252)); | |
209 /* now we convert the surface to our desired pixel format */ | |
210 int format = SDL_PIXELFORMAT_ABGR8888; /* desired texture format */ | |
211 Uint32 Rmask, Gmask, Bmask, Amask; /* masks for desired format */ | |
212 int bpp; /* bits per pixel for desired format */ | |
213 SDL_PixelFormatEnumToMasks(format, &bpp, &Rmask, &Gmask, &Bmask, | |
214 &Amask); | |
215 SDL_Surface *converted = | |
216 SDL_CreateRGBSurface(0, surface->w, surface->h, bpp, Rmask, Gmask, | |
217 Bmask, Amask); | |
218 SDL_BlitSurface(surface, NULL, converted, NULL); | |
219 /* create our texture */ | |
220 textureID = | |
221 SDL_CreateTextureFromSurface(SDL_PIXELFORMAT_ABGR8888, converted); | |
222 if (textureID == 0) { | |
223 printf("texture creation failed: %s\n", SDL_GetError()); | |
224 } else { | |
225 /* set blend mode for our texture */ | |
226 SDL_SetTextureBlendMode(textureID, SDL_TEXTUREBLENDMODE_BLEND); | |
227 } | |
228 SDL_FreeSurface(surface); | |
229 SDL_FreeSurface(converted); | |
230 return textureID; | |
231 } | |
232 } | |
233 | |
234 int | |
235 main(int argc, char *argv[]) | |
236 { | |
237 | |
238 int index; /* index of last key we pushed in the bitmap font */ | |
239 SDL_Event event; /* last event received */ | |
240 SDLMod mod; /* key modifiers of last key we pushed */ | |
241 SDL_scancode scancode; /* scancode of last key we pushed */ | |
242 | |
243 if (SDL_Init(SDL_INIT_VIDEO) < 0) { | |
244 printf("Error initializing SDL: %s", SDL_GetError()); | |
245 } | |
246 /* create window */ | |
247 SDL_WindowID windowID = | |
248 SDL_CreateWindow("iPhone keyboard test", 0, 0, SCREEN_WIDTH, | |
249 SCREEN_HEIGHT, 0); | |
250 /* create renderer */ | |
251 SDL_CreateRenderer(windowID, 0, 0); | |
252 | |
253 /* load up our font */ | |
254 loadFont(); | |
255 | |
256 /* draw the background, we'll just paint over it */ | |
257 SDL_RenderFill(bg_color.r, bg_color.g, bg_color.b, bg_color.unused, NULL); | |
258 SDL_RenderPresent(); | |
259 | |
260 int done = 0; | |
261 /* loop till we get SDL_Quit */ | |
262 while (SDL_WaitEvent(&event)) { | |
263 switch (event.type) { | |
264 case SDL_QUIT: | |
265 done = 1; | |
266 break; | |
267 case SDL_KEYDOWN: | |
268 index = keyToIndex(event.key.keysym); | |
269 scancode = event.key.keysym.scancode; | |
270 mod = event.key.keysym.mod; | |
271 if (scancode == SDL_SCANCODE_DELETE) { | |
272 /* if user hit delete, delete the last character */ | |
273 backspace(); | |
274 lastCharWasColon = 0; | |
275 } else if (lastCharWasColon && scancode == SDL_SCANCODE_0 | |
276 && (mod & KMOD_SHIFT)) { | |
277 /* if our last key was a colon and this one is a close paren, the make a hoppy face */ | |
278 backspace(); | |
279 drawIndex(32); /* index for happy face */ | |
280 numChars++; | |
281 drawCursor(); | |
282 lastCharWasColon = 0; | |
283 } else if (index != -1) { | |
284 /* if we aren't doing a happy face, then just draw the normal character */ | |
285 drawIndex(index); | |
286 numChars++; | |
287 drawCursor(); | |
288 lastCharWasColon = | |
289 (event.key.keysym.scancode == SDL_SCANCODE_SEMICOLON | |
290 && (event.key.keysym.mod & KMOD_SHIFT)); | |
291 } | |
292 /* check if the key was a colon */ | |
293 /* draw our updates to the screen */ | |
294 SDL_RenderPresent(); | |
295 break; | |
296 #ifdef __IPHONEOS__ | |
297 case SDL_MOUSEBUTTONUP: | |
298 /* mouse up toggles onscreen keyboard visibility | |
299 this function is available ONLY on iPhone OS | |
300 */ | |
301 SDL_iPhoneKeyboardToggle(windowID); | |
302 break; | |
303 #endif | |
304 } | |
305 } | |
306 cleanup(); | |
307 return 0; | |
308 } | |
309 | |
310 /* clean up after ourselves like a good kiddy */ | |
311 void | |
312 cleanup(void) | |
313 { | |
314 SDL_DestroyTexture(textureID); | |
315 SDL_Quit(); | |
316 } |